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path: root/engines/lure/hotspots.h
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2014-02-18LURE: Make GPL headers consistent in themselves.Johannes Schickel
2012-03-13JANITORIAL: Make getters const.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2010-11-07LURE: Remove all uses of (f)printf; cleanupMax Horn
svn-id: r54106
2010-10-02LURE: Partial fix for #3008511 Goewin getting stuckPaul Gilbert
This workaround prevents the Weregate from closing whilst Goewin is still within it svn-id: r52971
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
svn-id: r47396
2009-10-20LURE: Turn HotspotTickHandlers into a proper class; convert static vars in ↵Max Horn
various of its methods to member vars svn-id: r45285
2009-01-30Bugfix to stop characters changing rooms if the entrance in the other room ↵Paul Gilbert
is blocked by another NPC svn-id: r36144
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
svn-id: r31420
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵Paul Gilbert
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629
2008-01-10Fixed warnings.Torbjörn Andersson
svn-id: r30379
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵Paul Gilbert
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
svn-id: r30340
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that ↵Paul Gilbert
were previously handled identically svn-id: r30339
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-29Added ability for both middle and right mouse buttons to abort a ↵Paul Gilbert
conversation when waiting for user to select a conversation option from a list of topics svn-id: r30071
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
svn-id: r29690
2007-11-10Expanded talk routines so that characters now properly stand still only when ↵Paul Gilbert
they're meant to svn-id: r29471
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, ↵Paul Gilbert
and pause correctly during scripted animations svn-id: r29445
2007-10-07Added support for setting animations by their index rather than their ↵Paul Gilbert
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28552
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
svn-id: r28457
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added ↵Paul Gilbert
code to save the pathfinding state to a save game when it's in progress svn-id: r26777
2007-04-30Added NPC to NPC talk action, and a bugfix for when remote viewing a roomPaul Gilbert
svn-id: r26680
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
svn-id: r26675
2007-04-26Removing more semicolaMax Horn
svn-id: r26597
2007-04-22General bugfixes, added animation handlers for creating potion and freeing ↵Paul Gilbert
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
svn-id: r26546
2007-04-17Bugfix for Grub's animation handlerPaul Gilbert
svn-id: r26538
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation ↵Paul Gilbert
handlers added svn-id: r26487
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
svn-id: r26467
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
svn-id: r26464
2007-04-02Added in more character tick handlersPaul Gilbert
svn-id: r26368
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' ↵Paul Gilbert
animation handler svn-id: r26003
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
svn-id: r25888
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ↵Paul Gilbert
which allows for an NPC to be given a custom talk record svn-id: r25875
2007-02-16Added animation handler for Catriona (woman in Smithy)Paul Gilbert
svn-id: r25638
2007-02-14Added proper support for showing a hotspot or character's name in dialogs ↵Paul Gilbert
where the message contains a placeholder mark for it svn-id: r25582
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
svn-id: r25440
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes ↵Paul Gilbert
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
svn-id: r23826
2006-08-30Implemented the Tell action handling, and added support for current actions ↵Paul Gilbert
with dynamic support data svn-id: r23810
2006-08-27In progress work on tell command handlingPaul Gilbert
svn-id: r23787