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path: root/engines/lure/lure.cpp
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2011-03-19LURE: Init volume levels on startupdhewg
And set global volume levels
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
svn-id: r47393
2010-01-05Added a new LureLanguage enumeration of supported languages, and changed ↵Paul Gilbert
game code to use it svn-id: r47019
2010-01-05Bugfix for crash if an error occurs before the game object (and thus the ↵Paul Gilbert
debugger) is created svn-id: r47018
2009-08-24Switched LURE to use a single central RandomSource instance, instead of ↵Johannes Schickel
(sometimes) creating a new RandomSource every function call. svn-id: r43715
2009-01-31Enabled runtime save/loading from the GMM menu, and fixed launcher listing ↵Paul Gilbert
of savegames svn-id: r36164
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-26Implemented the Engine::getDebugger methodPaul Gilbert
svn-id: r36068
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-10-02Engine class changed:Max Horn
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine - got rid of the _autosavePeriod member (this prevented users from changing the autosave period during runtime) - Got rid of an evil 'using GUI::Dialog' statement - Clarified some Doxygen comments svn-id: r34720
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-07-25Added -x and --list-saves support for LUREChristopher Page
svn-id: r33291
2008-07-15Reverted some incorrect changes and fixed sound settings issues for LURE. ↵Christopher Page
Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. svn-id: r33081
2008-07-10Lure works with the new GMM implementationChristopher Page
svn-id: r32996
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page
svn-id: r32855
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-06-12LURE: Fixed memory leaks in the LURE engineChristopher Page
svn-id: r32675
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE ↵Christopher Page
engine svn-id: r32357
2008-05-24Implemented LureEngine::pauseEngineInternPaul Gilbert
svn-id: r32238
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine ↵Max Horn
constructor svn-id: r30871
2008-02-14Changed error dialog display to exit ScummVM through the standard execution ↵Paul Gilbert
path rather than using the exit() method svn-id: r30866
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
svn-id: r30347
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
svn-id: r30116
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-10Changed over warning messages for save/load errors from the debug console to ↵Paul Gilbert
their own dialog svn-id: r29814
2007-12-09Added new debug category for string handlingPaul Gilbert
svn-id: r29772
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
svn-id: r29745
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
svn-id: r29734
2007-12-02Added some more code to the savegame load process to correctly handle ↵Paul Gilbert
previously saved savegames (from version 25) svn-id: r29693
2007-11-18Reordered savegame content to fix bug where restoring a savegame from after ↵Paul Gilbert
a fight caused the opponent to briefly appear alive again svn-id: r29549
2007-11-08Reordered construction of game instance so that the sounds played in the ↵Paul Gilbert
introduction can properly check the sound flag status svn-id: r29452
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as ↵Paul Gilbert
restorable are restarted after loading a savegame) svn-id: r29271
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
svn-id: r29250
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-27Reworked game saving so that restored games don't fire off hotspot ↵Paul Gilbert
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955
2007-04-27Moved lure detection code into a new detection.cpp fileMax Horn
svn-id: r26625