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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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menu.cpp
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Author
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-19
LURE: Enabled clickable menus for WebOS.
Klaus Reimer
2011-04-14
ALL: colour -> color
Max Horn
2010-12-03
LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh m...
Lars Persson
2010-11-14
LURE: Fix for Valgrind identified memory leaks
Paul Gilbert
2010-03-27
Corrected deallocated of menu data reported by Valgrind
Paul Gilbert
2010-01-19
LURE: Remove evil 'using namespace' from header files
Max Horn
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-09-24
Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack
Filippos Karapetis
2009-09-24
Changed some references from LureEngine to the global g_engine (e.g. calls to...
Filippos Karapetis
2008-11-29
Remove warnings from NDS build.
Robin Watts
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-07-10
Lure works with the new GMM implementation
Christopher Page
2008-06-25
Kyra and Lure are now using the new _quit flag
Christopher Page
2008-05-28
LURE: Fixed some memory leaks when returning to the launcher from the LURE en...
Christopher Page
2008-04-06
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
Filippos Karapetis
2008-01-29
clibable menus for symbian
Lars Persson
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-09
Fixed popup menu height so bottom action doesn't partially overlap the bottom...
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Fix for popup menus to work in EGA mode
Paul Gilbert
2008-01-05
Added support for the EGA style menu
Paul Gilbert
2007-12-29
Added support for using scroll wheel for making selections in the Save/Restor...
Paul Gilbert
2007-12-29
Added mouse scrolling support to action menus and the save/restore dialog
Paul Gilbert
2007-12-16
adding clickable menu functionality, which is very good to have on devices wi...
Kostas Nakos
2007-11-28
Added detection of Spanish version
Paul Gilbert
2007-11-22
Fixed menu data for German version
Paul Gilbert
2007-11-20
Changed calls to pollEvent to be in while loops to ensure all pending events ...
Paul Gilbert
2007-09-30
Fixed action lists to sort correctly for non-English languages
Paul Gilbert
2007-09-30
Added cross-language handling for the top menu
Paul Gilbert
2007-09-23
Indentation.
Torbjörn Andersson
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-06-23
Converted LURE code to use KEYCODEs
Max Horn
2007-06-22
Changed more code to use Common::KEYCODE_ enum
Max Horn
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-15
Bugfix to restore the correct part of the screen when the menu changes
Paul Gilbert
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Got rid of Lure::System
Max Horn
2007-02-01
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
Torbjörn Andersson
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-09-03
Bugfix to only list rooms that have been found in the Tell action 'Go To' com...
Paul Gilbert
2006-08-27
Added support for rooms in the ShowItems method, and adding alphabetic sortin...
Paul Gilbert
2006-08-07
changed references to StringData::getString to use two parameter version rath...
Paul Gilbert
2006-07-30
Added a popup menu method for listing the items presented in response to an A...
Paul Gilbert
2006-07-08
Disabled waiting for mouse release when making a popup selection to match ori...
Paul Gilbert
2006-04-17
Made the Lure engine call updateScreen() more often - particularly when using
Torbjörn Andersson
2006-04-11
Added delays to the main and menu event loops to keep Lure from gobbling up all
Torbjörn Andersson
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