index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
lure
/
menu.cpp
Age
Commit message (
Expand
)
Author
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-09-03
Bugfix to only list rooms that have been found in the Tell action 'Go To' com...
Paul Gilbert
2006-08-27
Added support for rooms in the ShowItems method, and adding alphabetic sortin...
Paul Gilbert
2006-08-07
changed references to StringData::getString to use two parameter version rath...
Paul Gilbert
2006-07-30
Added a popup menu method for listing the items presented in response to an A...
Paul Gilbert
2006-07-08
Disabled waiting for mouse release when making a popup selection to match ori...
Paul Gilbert
2006-04-17
Made the Lure engine call updateScreen() more often - particularly when using
Torbjörn Andersson
2006-04-11
Added delays to the main and menu event loops to keep Lure from gobbling up all
Torbjörn Andersson
2006-03-13
Fix a few valgrind warnings
Travis Howell
2006-02-26
With the added delay to the popup menu loop, it's much more likely that each
Torbjörn Andersson
2006-02-26
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
Torbjörn Andersson
2006-02-19
Changed the menu subsystem to use getReference rather than being passed in th...
Paul Gilbert
2006-02-11
Moved engines to the new engines/ directory
Max Horn