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path: root/engines/lure/menu.cpp
AgeCommit message (Expand)Author
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-15Bugfix to restore the correct part of the screen when the menu changesPaul Gilbert
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Got rid of Lure::SystemMax Horn
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-09-03Bugfix to only list rooms that have been found in the Tell action 'Go To' com...Paul Gilbert
2006-08-27Added support for rooms in the ShowItems method, and adding alphabetic sortin...Paul Gilbert
2006-08-07changed references to StringData::getString to use two parameter version rath...Paul Gilbert
2006-07-30Added a popup menu method for listing the items presented in response to an A...Paul Gilbert
2006-07-08Disabled waiting for mouse release when making a popup selection to match ori...Paul Gilbert
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
2006-03-13Fix a few valgrind warningsTravis Howell
2006-02-26With the added delay to the popup menu loop, it's much more likely that eachTorbjörn Andersson
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
2006-02-19Changed the menu subsystem to use getReference rather than being passed in th...Paul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn