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path: root/engines/lure/res.cpp
AgeCommit message (Expand)Author
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-08-27Added missing initialiser for current talking characterPaul Gilbert
2006-07-08Added extra checking and debugging code, as well as partial rewrite/enhanceme...Paul Gilbert
2006-06-03Bugfix to properly detect the end of the indexed room hotspot listPaul Gilbert
2006-05-31Fixed two Valgrind warnings. But there are still a couple of invalid readsTorbjörn Andersson
2006-05-23Added the loading of NPC schedulesPaul Gilbert
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, o...Paul Gilbert
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-13Fix a few valgrind warningsTravis Howell
2006-02-19Added handling for conversation data, as well as moved storing cursor data in...Paul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn