Age | Commit message (Collapse) | Author |
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svn-id: r35695
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issue with the Castle Skorl's pre-activation room number being invalid room #99
svn-id: r34748
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engine
svn-id: r32357
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svn-id: r31927
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svn-id: r31420
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svn-id: r30664
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schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
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data flags
svn-id: r30582
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active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
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barman data to savegames
svn-id: r30367
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svn-id: r30238
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svn-id: r30146
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svn-id: r30143
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svn-id: r30097
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when restoring or restarting a game
svn-id: r30066
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incorrectly preventing the player from talking to the Skorl
svn-id: r29957
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svn-id: r29777
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svn-id: r29773
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previously saved savegames (from version 25)
svn-id: r29693
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svn-id: r29689
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svn-id: r29687
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bubble Ids
svn-id: r29603
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svn-id: r29533
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svn-id: r29525
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immediate succession
svn-id: r29515
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they're meant to
svn-id: r29471
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svn-id: r29167
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offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
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svn-id: r28968
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svn-id: r28916
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svn-id: r28887
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svn-id: r28714
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svn-id: r28550
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svn-id: r27606
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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original game
svn-id: r26993
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svn-id: r26883
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svn-id: r26776
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svn-id: r26546
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svn-id: r26464
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which allows for an NPC to be given a custom talk record
svn-id: r25875
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svn-id: r25781
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svn-id: r25780
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svn-id: r25438
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svn-id: r25317
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svn-id: r24070
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svn-id: r23831
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svn-id: r23782
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rewrite/enhancement of talking and hotspot support methods
svn-id: r23405
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svn-id: r22852
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