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path: root/engines/lure/res.cpp
AgeCommit message (Collapse)Author
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25438
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
svn-id: r25317
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-08-27Added missing initialiser for current talking characterPaul Gilbert
svn-id: r23782
2006-07-08Added extra checking and debugging code, as well as partial ↵Paul Gilbert
rewrite/enhancement of talking and hotspot support methods svn-id: r23405
2006-06-03Bugfix to properly detect the end of the indexed room hotspot listPaul Gilbert
svn-id: r22852
2006-05-31Fixed two Valgrind warnings. But there are still a couple of invalid readsTorbjörn Andersson
at startup. svn-id: r22800
2006-05-23Added the loading of NPC schedulesPaul Gilbert
svn-id: r22580
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, ↵Paul Gilbert
or provide access to the list svn-id: r22206
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
svn-id: r21780
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-13Fix a few valgrind warningsTravis Howell
svn-id: r21258
2006-02-19Added handling for conversation data, as well as moved storing cursor data ↵Paul Gilbert
into it svn-id: r20764
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582