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path: root/engines/lure/res.cpp
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2009-08-24Switched LURE to use a single central RandomSource instance, instead of ↵Johannes Schickel
(sometimes) creating a new RandomSource every function call. svn-id: r43715
2009-08-18Bugfix for Castle Skorl problem reported on the listPaul Gilbert
svn-id: r43507
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-01-03Bugfix for #2480853 - Skorl doesn't follow Minnow into CellarPaul Gilbert
svn-id: r35695
2008-10-05Changed NPC schedules to be loaded when an NPC is activated - this avoids an ↵Paul Gilbert
issue with the Castle Skorl's pre-activation room number being invalid room #99 svn-id: r34748
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE ↵Christopher Page
engine svn-id: r32357
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
svn-id: r31927
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
svn-id: r31420
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵Paul Gilbert
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk ↵Paul Gilbert
data flags svn-id: r30582
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵Paul Gilbert
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378
2008-01-10Added proper reset of barmen data when game is restarted, and added missing ↵Paul Gilbert
barman data to savegames svn-id: r30367
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
svn-id: r30146
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
svn-id: r30143
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
svn-id: r30097
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared ↵Paul Gilbert
when restoring or restarting a game svn-id: r30066
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵Paul Gilbert
incorrectly preventing the player from talking to the Skorl svn-id: r29957
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
svn-id: r29777
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29773
2007-12-02Added some more code to the savegame load process to correctly handle ↵Paul Gilbert
previously saved savegames (from version 25) svn-id: r29693
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
svn-id: r29689
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
svn-id: r29687
2007-11-22Changed animation constants to clarify standard indexes versus custom voice ↵Paul Gilbert
bubble Ids svn-id: r29603
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
svn-id: r29533
2007-11-17Cleaned up the logic of the activateHotspot methodPaul Gilbert
svn-id: r29525
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in ↵Paul Gilbert
immediate succession svn-id: r29515
2007-11-10Expanded talk routines so that characters now properly stand still only when ↵Paul Gilbert
they're meant to svn-id: r29471
2007-10-07Added loading of new give talk Id listPaul Gilbert
svn-id: r29167
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-16Bugfix to keep language strings in memory across restartsPaul Gilbert
svn-id: r28916
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
svn-id: r28550
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26993
2007-05-20Added saving of the room walkable pathsPaul Gilbert
svn-id: r26883
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
svn-id: r26776
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
svn-id: r26546
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
svn-id: r26464
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ↵Paul Gilbert
which allows for an NPC to be given a custom talk record svn-id: r25875
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
svn-id: r25781
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25438
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
svn-id: r25317
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831