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path: root/engines/lure/res.h
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2015-06-06LURE: Remove unused function prototypePaul Gilbert
2014-02-18LURE: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-17LURE: Rename method random() -> getRandom()Max Horn
Also get rid of a slight bias for 0 in the random numbers (it was selected twice as often as any other number).
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-05-04Reduce indirect header dependencies furtherMax Horn
svn-id: r48936
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2009-08-24Switched LURE to use a single central RandomSource instance, instead of ↵Johannes Schickel
(sometimes) creating a new RandomSource every function call. svn-id: r43715
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵Paul Gilbert
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵Paul Gilbert
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
svn-id: r30143
2007-11-22Talk data bugfix - create_lure was reading past the end of the talk data listPaul Gilbert
svn-id: r29604
2007-10-07Added loading of new give talk Id listPaul Gilbert
svn-id: r29167
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-22General bugfixes, added animation handlers for creating potion and freeing ↵Paul Gilbert
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
svn-id: r26464
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25438
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
svn-id: r23584
2006-07-08Added extra checking and debugging code, as well as partial ↵Paul Gilbert
rewrite/enhancement of talking and hotspot support methods svn-id: r23405
2006-05-23Added the loading of NPC schedulesPaul Gilbert
svn-id: r22580
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, ↵Paul Gilbert
or provide access to the list svn-id: r22206
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
svn-id: r21780
2006-02-19Added handling for conversation data, as well as moved storing cursor data ↵Paul Gilbert
into it svn-id: r20764
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582