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authorPaul Gilbert2008-01-24 08:14:48 +0000
committerPaul Gilbert2008-01-24 08:14:48 +0000
commit2195528ca0cdf8b83af38d94562b488f4f230b32 (patch)
treed96604c1e0e6ac25fd5f28ee2f0b46eef45cbb67 /engines/lure/res.h
parent5ca95f9d65d0269eb2a20cb076243c3c2fef15fa (diff)
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Got rid of the experimental NPC Schedule store in favour of moving the NPC schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
Diffstat (limited to 'engines/lure/res.h')
-rw-r--r--engines/lure/res.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/lure/res.h b/engines/lure/res.h
index aaf50754f9..ac0430e32d 100644
--- a/engines/lure/res.h
+++ b/engines/lure/res.h
@@ -79,7 +79,6 @@ private:
PausedCharacterList _pausedList;
BarmanLists _barmanLists;
StringList _stringList;
- HotspotSchedules _hotspotSchedules;
int numCharOffsets;
uint16 *_charOffsets;
@@ -135,7 +134,6 @@ public:
RoomExitIndexedHotspotList &exitHotspots() { return _indexedRoomExitHospots; }
PausedCharacterList &pausedList() { return _pausedList; }
BarmanLists &barmanLists() { return _barmanLists; }
- HotspotSchedules &hotspotSchedules() { return _hotspotSchedules; }
StringList &stringList() { return _stringList; }
uint16 getCharOffset(int index) {
if (index >= numCharOffsets)