Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-17 | LURE: Rename method random() -> getRandom() | Max Horn | |
Also get rid of a slight bias for 0 in the random numbers (it was selected twice as often as any other number). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-05-04 | Reduce indirect header dependencies further | Max Horn | |
svn-id: r48936 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2009-08-24 | Switched LURE to use a single central RandomSource instance, instead of ↵ | Johannes Schickel | |
(sometimes) creating a new RandomSource every function call. svn-id: r43715 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-24 | Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵ | Paul Gilbert | |
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629 | |||
2008-01-10 | Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵ | Paul Gilbert | |
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2008-01-02 | Enhanced cursor code to handle cursors in EGA mode | Paul Gilbert | |
svn-id: r30143 | |||
2007-11-22 | Talk data bugfix - create_lure was reading past the end of the talk data list | Paul Gilbert | |
svn-id: r29604 | |||
2007-10-07 | Added loading of new give talk Id list | Paul Gilbert | |
svn-id: r29167 | |||
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert | |
svn-id: r28714 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-22 | General bugfixes, added animation handlers for creating potion and freeing ↵ | Paul Gilbert | |
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572 | |||
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert | |
svn-id: r26464 | |||
2007-02-22 | Added proper support for the random actions your sidekick can do in each room | Paul Gilbert | |
svn-id: r25780 | |||
2007-02-09 | Removed use of static support data record for player to simplify save process | Paul Gilbert | |
svn-id: r25438 | |||
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert | |
svn-id: r24070 | |||
2006-09-07 | Transferred all previously hard-coded English in-game text to a resource | Paul Gilbert | |
svn-id: r23831 | |||
2006-07-23 | Changed __lure_res_h__ to LURE_RES_H etc for consistency. | Torbjörn Andersson | |
svn-id: r23584 | |||
2006-07-08 | Added extra checking and debugging code, as well as partial ↵ | Paul Gilbert | |
rewrite/enhancement of talking and hotspot support methods svn-id: r23405 | |||
2006-05-23 | Added the loading of NPC schedules | Paul Gilbert | |
svn-id: r22580 | |||
2006-04-29 | Reworked resource loading to no longer load hotspot proximities separately, ↵ | Paul Gilbert | |
or provide access to the list svn-id: r22206 | |||
2006-04-11 | Resource loader enhanced to load hotspot proximity data and room walkable areas | Paul Gilbert | |
svn-id: r21780 | |||
2006-02-19 | Added handling for conversation data, as well as moved storing cursor data ↵ | Paul Gilbert | |
into it svn-id: r20764 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |