Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-10-05 | Changed NPC schedules to be loaded when an NPC is activated - this avoids an ↵ | Paul Gilbert | |
issue with the Castle Skorl's pre-activation room number being invalid room #99 svn-id: r34748 | |||
2008-07-14 | Fix for missing data in the savegame format that could result in not being ↵ | Paul Gilbert | |
able to talk to Goewin in the apothecary after restoring a savegame svn-id: r33057 | |||
2008-05-24 | Fixed compiler warning of unused variable | Paul Gilbert | |
svn-id: r32239 | |||
2008-05-24 | Changed the delayed sequence list from using a system milliseconds expiry ↵ | Paul Gilbert | |
point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long svn-id: r32237 | |||
2008-05-07 | Changed all delete [] usages to delete[]. | Johannes Schickel | |
svn-id: r31927 | |||
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis | |
svn-id: r31420 | |||
2008-02-16 | Bugfix for loading older savegame versions | Paul Gilbert | |
svn-id: r30879 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-24 | Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵ | Paul Gilbert | |
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629 | |||
2008-01-20 | Fixed shadowing warning that I missed | Paul Gilbert | |
svn-id: r30584 | |||
2008-01-20 | Fixed bug with saving of cached actor schedules and added saving of talk ↵ | Paul Gilbert | |
data flags svn-id: r30582 | |||
2008-01-10 | Fixed warnings. | Torbjörn Andersson | |
svn-id: r30379 | |||
2008-01-10 | Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵ | Paul Gilbert | |
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378 | |||
2008-01-10 | Added proper reset of barmen data when game is restarted, and added missing ↵ | Paul Gilbert | |
barman data to savegames svn-id: r30367 | |||
2008-01-10 | Bugfix for incorrect data being saved for the current NPC the barmen are serving | Paul Gilbert | |
svn-id: r30365 | |||
2008-01-09 | Fix for #1866777 - adds saving of hotspot layer to savegames | Paul Gilbert | |
svn-id: r30347 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-09 | Hack to workaround struct padding added by some compilers (mainly on PalmOS) | Chris Apers | |
svn-id: r29777 | |||
2007-11-17 | Identified some more Endian issues (thanks to Max) | Paul Gilbert | |
svn-id: r29533 | |||
2007-11-17 | Added saving of the current hotspot animation record to savegames | Paul Gilbert | |
svn-id: r29528 | |||
2007-11-09 | Check to prevent Ratpouch saying 'Excuse me' redundantly | Paul Gilbert | |
svn-id: r29458 | |||
2007-10-24 | Added a talkerId field to hotspots to better handle characters being talked to | Paul Gilbert | |
svn-id: r29254 | |||
2007-10-07 | Added support for setting animations by their index rather than their ↵ | Paul Gilbert | |
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169 | |||
2007-09-30 | Fixed action lists to sort correctly for non-English languages | Paul Gilbert | |
svn-id: r29144 | |||
2007-09-24 | Added missing endian wrappers from Room Exit structure loading | Paul Gilbert | |
svn-id: r29082 | |||
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc ↵ | Paul Gilbert | |
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073 | |||
2007-09-23 | Fix endian bug | Max Horn | |
svn-id: r29047 | |||
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data ↵ | Max Horn | |
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880 | |||
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert | |
svn-id: r28714 | |||
2007-08-12 | Cleaned up structures for room exit joins | Paul Gilbert | |
svn-id: r28550 | |||
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert | |
svn-id: r28457 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match ↵ | Paul Gilbert | |
original game svn-id: r26991 | |||
2007-05-25 | Bugfix to save whether each NPC has been identified, and correctly transform ↵ | Paul Gilbert | |
back from Selena svn-id: r26935 | |||
2007-05-20 | Fixed several room change, NPC behaviour, and door closing code | Paul Gilbert | |
svn-id: r26887 | |||
2007-05-20 | Added saving of the room walkable paths | Paul Gilbert | |
svn-id: r26883 | |||
2007-05-07 | Added saving of room exit join data in savefiles | Paul Gilbert | |
svn-id: r26776 | |||
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid ↵ | Paul Gilbert | |
walkable areas of a room svn-id: r26747 | |||
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert | |
svn-id: r26675 | |||
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert | |
svn-id: r26546 | |||
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation ↵ | Paul Gilbert | |
handlers added svn-id: r26487 | |||
2007-04-15 | Fix a few Valgrind warnings. | Travis Howell | |
svn-id: r26484 | |||
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert | |
svn-id: r26464 | |||
2007-03-17 | Got rid of Lure::System | Max Horn | |
svn-id: r26155 | |||
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ↵ | Paul Gilbert | |
which allows for an NPC to be given a custom talk record svn-id: r25875 | |||
2007-02-22 | Syntax fixes to conform to ScummVM coding standards | Paul Gilbert | |
svn-id: r25781 | |||
2007-02-22 | Added proper support for the random actions your sidekick can do in each room | Paul Gilbert | |
svn-id: r25780 | |||
2007-02-09 | fix warning | Max Horn | |
svn-id: r25450 | |||
2007-02-09 | Added new flag for blocked characters and extra checking of dynamic support ↵ | Paul Gilbert | |
records versus static schedule entry records svn-id: r25441 |