Age | Commit message (Collapse) | Author |
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able to talk to Goewin in the apothecary after restoring a savegame
svn-id: r33057
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svn-id: r32239
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point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long
svn-id: r32237
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svn-id: r31927
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svn-id: r31420
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svn-id: r30879
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svn-id: r30664
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schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
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svn-id: r30584
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data flags
svn-id: r30582
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svn-id: r30379
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active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
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barman data to savegames
svn-id: r30367
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svn-id: r30365
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svn-id: r30347
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svn-id: r30238
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svn-id: r29777
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svn-id: r29533
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svn-id: r29528
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svn-id: r29458
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svn-id: r29254
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offset, allowing for easier multi-language support. Also fixed translation of inventory window
svn-id: r29169
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svn-id: r29144
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svn-id: r29082
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offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
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svn-id: r29047
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tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
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svn-id: r28714
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svn-id: r28550
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svn-id: r28457
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svn-id: r27606
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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original game
svn-id: r26991
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back from Selena
svn-id: r26935
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svn-id: r26887
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svn-id: r26883
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svn-id: r26776
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walkable areas of a room
svn-id: r26747
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svn-id: r26675
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svn-id: r26546
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handlers added
svn-id: r26487
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svn-id: r26484
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svn-id: r26464
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svn-id: r26155
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which allows for an NPC to be given a custom talk record
svn-id: r25875
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svn-id: r25781
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svn-id: r25780
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svn-id: r25450
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records versus static schedule entry records
svn-id: r25441
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svn-id: r25299
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