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path: root/engines/lure/res_struct.cpp
AgeCommit message (Expand)Author
2010-04-09Remove unnecessary 'extern' keywordsOri Avtalion
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2009-10-09Remove some unused variablesMax Horn
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-10-01Replaced delete operator with delete[]Paul Gilbert
2009-01-31Bugfix to properly have one NPC character move out of the way when two NPCs b...Paul Gilbert
2009-01-03Bugfix for #2480857 - Additionally savegames were crashing ScummVMPaul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-10-05Changed NPC schedules to be loaded when an NPC is activated - this avoids an ...Paul Gilbert
2008-07-14Fix for missing data in the savegame format that could result in not being ab...Paul Gilbert
2008-05-24Fixed compiler warning of unused variablePaul Gilbert
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry poi...Paul Gilbert
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-02-16Bugfix for loading older savegame versionsPaul Gilbert
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk data...Paul Gilbert
2008-01-10Fixed warnings.Torbjörn Andersson
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-10Added proper reset of barmen data when game is restarted, and added missing b...Paul Gilbert
2008-01-10Bugfix for incorrect data being saved for the current NPC the barmen are servingPaul Gilbert
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-07Added support for setting animations by their index rather than their offset,...Paul Gilbert
2007-09-30Fixed action lists to sort correctly for non-English languagesPaul Gilbert
2007-09-24Added missing endian wrappers from Room Exit structure loadingPaul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-23Fix endian bugMax Horn
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ...Paul Gilbert
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid wa...Paul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert