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path: root/engines/lure/res_struct.cpp
AgeCommit message (Expand)Author
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-08-27Added data for room header flags and actionsPaul Gilbert
2006-08-07Renamed hotspot talking destination character field to make it's use clearerPaul Gilbert
2006-07-30Added a field value for the current hotspot header flags mask bytePaul Gilbert
2006-07-23Added extra hotspot flags bytes needed for asking Ratpouch for an object, and...Paul Gilbert
2006-07-08Added new hotspot runtime fields, a list for handling the details of paused c...Paul Gilbert
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-23Added support structures for NPC schedulesPaul Gilbert
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
2006-04-11Updated resource structures to add support for hotspot y corrections, proximi...Paul Gilbert
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-02-19Added new resources for conversations, cleaned up existing class names, and e...Paul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn