Age | Commit message (Collapse) | Author |
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original game
svn-id: r26991
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svn-id: r26883
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svn-id: r26776
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walkable areas of a room
svn-id: r26747
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svn-id: r26675
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svn-id: r26597
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svn-id: r26546
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handlers added
svn-id: r26487
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svn-id: r26467
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svn-id: r26464
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which allows for an NPC to be given a custom talk record
svn-id: r25875
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svn-id: r25780
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svn-id: r25451
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records versus static schedule entry records
svn-id: r25441
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svn-id: r25299
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is correct
svn-id: r24625
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svn-id: r24070
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svn-id: r23831
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svn-id: r23781
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svn-id: r23695
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svn-id: r23628
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for consistency with other #includes.
svn-id: r23585
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svn-id: r23584
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svn-id: r23581
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and changed differing word read macros to use a single standard
svn-id: r23579
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least for GCC)
svn-id: r23569
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now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
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checking for GCC / not GCC
svn-id: r23458
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characters (who have bumped into each other), and loading of newly added default character states from lure.dat
svn-id: r23410
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enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
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svn-id: r22578
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svn-id: r22235
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svn-id: r22205
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proximity data, room walkable areas, and the room exit coordinate list
svn-id: r21779
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svn-id: r21179
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expanded hotspot resources to add newly understood fields
svn-id: r20763
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svn-id: r20582
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