Age | Commit message (Collapse) | Author |
|
svn-id: r47396
|
|
issue with the Castle Skorl's pre-activation room number being invalid room #99
svn-id: r34748
|
|
svn-id: r31420
|
|
svn-id: r30664
|
|
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
|
|
data flags
svn-id: r30582
|
|
active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
|
|
barman data to savegames
svn-id: r30367
|
|
svn-id: r30238
|
|
the original handles the various languages
svn-id: r29833
|
|
svn-id: r29777
|
|
svn-id: r29687
|
|
svn-id: r29254
|
|
svn-id: r29165
|
|
svn-id: r29144
|
|
offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
|
|
svn-id: r28914
|
|
tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
|
|
svn-id: r28714
|
|
svn-id: r28550
|
|
svn-id: r28457
|
|
svn-id: r27830
|
|
svn-id: r27606
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
original game
svn-id: r26991
|
|
svn-id: r26883
|
|
svn-id: r26776
|
|
walkable areas of a room
svn-id: r26747
|
|
svn-id: r26675
|
|
svn-id: r26597
|
|
svn-id: r26546
|
|
handlers added
svn-id: r26487
|
|
svn-id: r26467
|
|
svn-id: r26464
|
|
which allows for an NPC to be given a custom talk record
svn-id: r25875
|
|
svn-id: r25780
|
|
svn-id: r25451
|
|
records versus static schedule entry records
svn-id: r25441
|
|
svn-id: r25299
|
|
is correct
svn-id: r24625
|
|
svn-id: r24070
|
|
svn-id: r23831
|
|
svn-id: r23781
|
|
svn-id: r23695
|
|
svn-id: r23628
|
|
for consistency with other #includes.
svn-id: r23585
|
|
svn-id: r23584
|
|
svn-id: r23581
|
|
and changed differing word read macros to use a single standard
svn-id: r23579
|
|
least for GCC)
svn-id: r23569
|