Age | Commit message (Collapse) | Author |
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svn-id: r54236
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svn-id: r54106
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from exiting a room 5 times
svn-id: r48533
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svn-id: r48359
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svn-id: r47396
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issue with the Castle Skorl's pre-activation room number being invalid room #99
svn-id: r34748
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svn-id: r31420
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svn-id: r30664
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schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
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data flags
svn-id: r30582
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active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
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barman data to savegames
svn-id: r30367
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svn-id: r30238
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the original handles the various languages
svn-id: r29833
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svn-id: r29777
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svn-id: r29687
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svn-id: r29254
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svn-id: r29165
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svn-id: r29144
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offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
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svn-id: r28914
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tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
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svn-id: r28714
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svn-id: r28550
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svn-id: r28457
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svn-id: r27830
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svn-id: r27606
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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original game
svn-id: r26991
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svn-id: r26883
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svn-id: r26776
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walkable areas of a room
svn-id: r26747
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svn-id: r26675
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svn-id: r26597
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svn-id: r26546
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handlers added
svn-id: r26487
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svn-id: r26467
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svn-id: r26464
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which allows for an NPC to be given a custom talk record
svn-id: r25875
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svn-id: r25780
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svn-id: r25451
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records versus static schedule entry records
svn-id: r25441
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svn-id: r25299
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is correct
svn-id: r24625
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svn-id: r24070
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svn-id: r23831
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svn-id: r23781
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svn-id: r23695
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svn-id: r23628
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for consistency with other #includes.
svn-id: r23585
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