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path: root/engines/lure/room.cpp
AgeCommit message (Expand)Author
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use...Paul Gilbert
2006-08-30Added word wrapping to the status line (necessary when giving long sets of Te...Paul Gilbert
2006-08-07Enhanced Room::setTalkDialog to be passed the destination character and activ...Paul Gilbert
2006-07-30Added constants for known hotspot flags, and added line to flag hotspots that...Paul Gilbert
2006-07-08Rewrote the status line handling code along with tweaks to the debug informat...Paul Gilbert
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-23Added some extra safety checks. Also contains some started work on redesignin...Paul Gilbert
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes t...Paul Gilbert
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-13Fix a few valgrind warningsTravis Howell
2006-03-09Compile fixes for VC6Lars Persson
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now properl...Paul Gilbert
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn