Age | Commit message (Expand) | Author |
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-12 | Removed old copyright 2005-2006 line from several files so that their headers... | Paul Gilbert |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2008-01-05 | Changed room change code for an immediate transition when in EGA mode (which ... | Paul Gilbert |
2008-01-05 | Fix for showing the correct colour in the status line in EGA mode | Paul Gilbert |
2008-01-02 | Room backgrounds now display in EGA mode | Paul Gilbert |
2007-12-29 | Fix to ensure any active conversation data or selected hotspot is cleared whe... | Paul Gilbert |
2007-12-22 | Bugfix to not allow animation fast forward when restoring a game - it was cau... | Paul Gilbert |
2007-12-17 | Added extra debug statements to the talk dialog display process | Paul Gilbert |
2007-12-16 | Bugfix for walking to hotspots - if the mouse was already highlighting the ho... | Paul Gilbert |
2007-12-02 | Added some more code to the savegame load process to correctly handle previou... | Paul Gilbert |
2007-12-02 | Enhanced savegames to store any active dialog when the game was saved | Paul Gilbert |
2007-11-17 | Bugfix to properly clear previous room layers and fade in the screen when res... | Paul Gilbert |
2007-11-17 | Bugfixes to the fighting animations and proper reset of fight data between sa... | Paul Gilbert |
2007-11-17 | Bugfixes to restoring or restarting a game from the Restore/Restart dialog | Paul Gilbert |
2007-11-14 | Fixed clipping issues that were still occurring in some rooms | Paul Gilbert |
2007-11-12 | removeSounds was being called too early - it was setting the current area to ... | Paul Gilbert |
2007-11-10 | Expanded talk routines so that characters now properly stand still only when ... | Paul Gilbert |
2007-11-09 | Restoring a game now correctly fades out the current room like the original | Paul Gilbert |
2007-10-28 | Room fades now correctly fade out any active talk dialog | Paul Gilbert |
2007-10-25 | Talk dialogs can now only be closed early if it's the player talking, or an N... | Paul Gilbert |
2007-10-24 | Added a talkerId field to hotspots to better handle characters being talked to | Paul Gilbert |
2007-10-20 | Finally got the room layering to work correctly | Paul Gilbert |
2007-09-23 | Tweaked the colour fading code so that room 4 will display correctly | Paul Gilbert |
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert |
2007-08-12 | Added accelerated tick calls during room loads | Paul Gilbert |
2007-07-26 | Added proper room change fading effect | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-02-17 | Added line to ensure the current room number field variable is kept up to date | Paul Gilbert |
2007-01-31 | Added check to skip drawing hotspots in layer 1 if their skip flag is set | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-03 | Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use... | Paul Gilbert |
2006-08-30 | Added word wrapping to the status line (necessary when giving long sets of Te... | Paul Gilbert |
2006-08-07 | Enhanced Room::setTalkDialog to be passed the destination character and activ... | Paul Gilbert |
2006-07-30 | Added constants for known hotspot flags, and added line to flag hotspots that... | Paul Gilbert |
2006-07-08 | Rewrote the status line handling code along with tweaks to the debug informat... | Paul Gilbert |
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ente... | Paul Gilbert |
2006-05-23 | Added some extra safety checks. Also contains some started work on redesignin... | Paul Gilbert |
2006-04-29 | Added proper action display after selection along with showing the camera cursor | Paul Gilbert |
2006-04-11 | Added a destRoomNumber variable to store which room a highlighted exit goes t... | Paul Gilbert |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-13 | Fix a few valgrind warnings | Travis Howell |
2006-03-09 | Compile fixes for VC6 | Lars Persson |
2006-02-21 | Improved layering of objects within rooms - for example, Ratpouch now properl... | Paul Gilbert |
2006-02-19 | Added display of talk dialogs during conversations | Paul Gilbert |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |