index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
lure
/
room.cpp
Age
Commit message (
Expand
)
Author
2007-12-02
Added some more code to the savegame load process to correctly handle previou...
Paul Gilbert
2007-12-02
Enhanced savegames to store any active dialog when the game was saved
Paul Gilbert
2007-11-17
Bugfix to properly clear previous room layers and fade in the screen when res...
Paul Gilbert
2007-11-17
Bugfixes to the fighting animations and proper reset of fight data between sa...
Paul Gilbert
2007-11-17
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
Paul Gilbert
2007-11-14
Fixed clipping issues that were still occurring in some rooms
Paul Gilbert
2007-11-12
removeSounds was being called too early - it was setting the current area to ...
Paul Gilbert
2007-11-10
Expanded talk routines so that characters now properly stand still only when ...
Paul Gilbert
2007-11-09
Restoring a game now correctly fades out the current room like the original
Paul Gilbert
2007-10-28
Room fades now correctly fade out any active talk dialog
Paul Gilbert
2007-10-25
Talk dialogs can now only be closed early if it's the player talking, or an N...
Paul Gilbert
2007-10-24
Added a talkerId field to hotspots to better handle characters being talked to
Paul Gilbert
2007-10-20
Finally got the room layering to work correctly
Paul Gilbert
2007-09-23
Tweaked the colour fading code so that room 4 will display correctly
Paul Gilbert
2007-08-25
Completed the restart/restore dialog screen and functionality
Paul Gilbert
2007-08-12
Added accelerated tick calls during room loads
Paul Gilbert
2007-07-26
Added proper room change fading effect
Paul Gilbert
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-02-17
Added line to ensure the current room number field variable is kept up to date
Paul Gilbert
2007-01-31
Added check to skip drawing hotspots in layer 1 if their skip flag is set
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-03
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use...
Paul Gilbert
2006-08-30
Added word wrapping to the status line (necessary when giving long sets of Te...
Paul Gilbert
2006-08-07
Enhanced Room::setTalkDialog to be passed the destination character and activ...
Paul Gilbert
2006-07-30
Added constants for known hotspot flags, and added line to flag hotspots that...
Paul Gilbert
2006-07-08
Rewrote the status line handling code along with tweaks to the debug informat...
Paul Gilbert
2006-05-29
Player now moves out of the way if he's blocking an entrance when an NPC ente...
Paul Gilbert
2006-05-23
Added some extra safety checks. Also contains some started work on redesignin...
Paul Gilbert
2006-04-29
Added proper action display after selection along with showing the camera cursor
Paul Gilbert
2006-04-11
Added a destRoomNumber variable to store which room a highlighted exit goes t...
Paul Gilbert
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-13
Fix a few valgrind warnings
Travis Howell
2006-03-09
Compile fixes for VC6
Lars Persson
2006-02-21
Improved layering of objects within rooms - for example, Ratpouch now properl...
Paul Gilbert
2006-02-19
Added display of talk dialogs during conversations
Paul Gilbert
2006-02-11
Moved engines to the new engines/ directory
Max Horn