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path: root/engines/lure/room.cpp
AgeCommit message (Expand)Author
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
2007-11-17Bugfix to properly clear previous room layers and fade in the screen when res...Paul Gilbert
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between sa...Paul Gilbert
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
2007-11-12removeSounds was being called too early - it was setting the current area to ...Paul Gilbert
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert
2007-11-09Restoring a game now correctly fades out the current room like the originalPaul Gilbert
2007-10-28Room fades now correctly fade out any active talk dialogPaul Gilbert
2007-10-25Talk dialogs can now only be closed early if it's the player talking, or an N...Paul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-20Finally got the room layering to work correctlyPaul Gilbert
2007-09-23Tweaked the colour fading code so that room 4 will display correctlyPaul Gilbert
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
2007-07-26Added proper room change fading effectPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-02-17Added line to ensure the current room number field variable is kept up to datePaul Gilbert
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use...Paul Gilbert
2006-08-30Added word wrapping to the status line (necessary when giving long sets of Te...Paul Gilbert
2006-08-07Enhanced Room::setTalkDialog to be passed the destination character and activ...Paul Gilbert
2006-07-30Added constants for known hotspot flags, and added line to flag hotspots that...Paul Gilbert
2006-07-08Rewrote the status line handling code along with tweaks to the debug informat...Paul Gilbert
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-23Added some extra safety checks. Also contains some started work on redesignin...Paul Gilbert
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes t...Paul Gilbert
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-13Fix a few valgrind warningsTravis Howell
2006-03-09Compile fixes for VC6Lars Persson
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now properl...Paul Gilbert
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn