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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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room.h
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Author
2014-02-18
LURE: Make GPL headers consistent in themselves.
Johannes Schickel
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-02
Room backgrounds now display in EGA mode
Paul Gilbert
2007-12-29
Fix to ensure any active conversation data or selected hotspot is cleared whe...
Paul Gilbert
2007-11-17
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
Paul Gilbert
2007-11-16
Changed conversation guards so that the player talking will only be paused if...
Paul Gilbert
2007-11-14
Fixed clipping issues that were still occurring in some rooms
Paul Gilbert
2007-10-24
Added a talkerId field to hotspots to better handle characters being talked to
Paul Gilbert
2007-10-20
Finally got the room layering to work correctly
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-14
Implemented handling for barmen (rooms 29, 32, and 35)
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-08-07
Enhanced Room::setTalkDialog to be passed the destination character and activ...
Paul Gilbert
2006-07-23
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
Torbjörn Andersson
2006-07-08
Rewrote the status line handling code along with tweaks to the debug informat...
Paul Gilbert
2006-05-29
Player now moves out of the way if he's blocking an entrance when an NPC ente...
Paul Gilbert
2006-04-29
Added proper action display after selection along with showing the camera cursor
Paul Gilbert
2006-04-11
Added a destRoomNumber variable to store which room a highlighted exit goes t...
Paul Gilbert
2006-02-21
Improved layering of objects within rooms - for example, Ratpouch now properl...
Paul Gilbert
2006-02-19
Added display of talk dialogs during conversations
Paul Gilbert
2006-02-11
Moved engines to the new engines/ directory
Max Horn