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path: root/engines/lure/room.h
AgeCommit message (Expand)Author
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared whe...Paul Gilbert
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
2007-11-16Changed conversation guards so that the player talking will only be paused if...Paul Gilbert
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-20Finally got the room layering to work correctlyPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-08-07Enhanced Room::setTalkDialog to be passed the destination character and activ...Paul Gilbert
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
2006-07-08Rewrote the status line handling code along with tweaks to the debug informat...Paul Gilbert
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes t...Paul Gilbert
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now properl...Paul Gilbert
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn