Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-06 | Replaced ManagedList with Common::SharedPtr in lure's sound system | Filippos Karapetis | |
svn-id: r31419 | |||
2008-03-19 | Commit of Hans de Goede's patches to the sound handling code | Paul Gilbert | |
svn-id: r31194 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-12 | Removed old copyright 2005-2006 line from several files so that their ↵ | Paul Gilbert | |
headers are consistant with the other files svn-id: r30433 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-16 | The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in | Torbjörn Andersson | |
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-11-27 | - Changed sound creation to automatically reset volume so that introduction ↵ | Paul Gilbert | |
sound sequences play correctly - Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels svn-id: r29648 | |||
2007-11-18 | Further fixes to sound code (thanks to eriktorbjorn) | Paul Gilbert | |
svn-id: r29554 | |||
2007-11-18 | Added some extra mutex locks to the sound code to hopefully prevent randomo ↵ | Paul Gilbert | |
crashes svn-id: r29553 | |||
2007-10-28 | Added storing of playing sounds to savegame (note: only sounds flagged as ↵ | Paul Gilbert | |
restorable are restarted after loading a savegame) svn-id: r29271 | |||
2007-10-25 | Bugfix to make sound toggle work correctly, and added flag state to savegames | Paul Gilbert | |
svn-id: r29257 | |||
2007-09-28 | Wrapped access to the playing sounds list in a mutex | Paul Gilbert | |
svn-id: r29114 | |||
2007-09-24 | Changes some code to use Common::set_to instead of loops. (as an example on ↵ | Johannes Schickel | |
how to use Common::set_to) svn-id: r29081 | |||
2007-09-20 | I'm probably being overly paranoid, but I'm nervous about initializing an array | Torbjörn Andersson | |
of boolean with memset(). Maybe it's perfectly fine and healthy, but using a loop is consistent with how we do it in killSounds() anyway. svn-id: r28979 | |||
2007-09-20 | Fixed out-of-bounds writing in killSounds(). | Torbjörn Andersson | |
svn-id: r28978 | |||
2007-09-16 | Initial sound implementation | Paul Gilbert | |
svn-id: r28917 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-08-12 | Added part of the framework for playing sounds | Paul Gilbert | |
svn-id: r28545 | |||
2007-06-22 | Initial commit | Paul Gilbert | |
svn-id: r27604 |