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path: root/engines/lure/sound.cpp
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2007-11-18Further fixes to sound code (thanks to eriktorbjorn)Paul Gilbert
svn-id: r29554
2007-11-18Added some extra mutex locks to the sound code to hopefully prevent randomo ↵Paul Gilbert
crashes svn-id: r29553
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as ↵Paul Gilbert
restorable are restarted after loading a savegame) svn-id: r29271
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
svn-id: r29257
2007-09-28Wrapped access to the playing sounds list in a mutexPaul Gilbert
svn-id: r29114
2007-09-24Changes some code to use Common::set_to instead of loops. (as an example on ↵Johannes Schickel
how to use Common::set_to) svn-id: r29081
2007-09-20I'm probably being overly paranoid, but I'm nervous about initializing an arrayTorbjörn Andersson
of boolean with memset(). Maybe it's perfectly fine and healthy, but using a loop is consistent with how we do it in killSounds() anyway. svn-id: r28979
2007-09-20Fixed out-of-bounds writing in killSounds().Torbjörn Andersson
svn-id: r28978
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-08-12Added part of the framework for playing soundsPaul Gilbert
svn-id: r28545
2007-06-22Initial commitPaul Gilbert
svn-id: r27604