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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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surface.cpp
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Commit message (
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Author
2008-01-05
Made standard EGA background colour a constant
Paul Gilbert
2008-01-05
Added extra handling for EGA dialogs, and added formalised parameters/methods...
Paul Gilbert
2008-01-02
Room backgrounds now display in EGA mode
Paul Gilbert
2007-12-29
Added support for using scroll wheel for making selections in the Save/Restor...
Paul Gilbert
2007-12-29
Added mouse scrolling support to action menus and the save/restore dialog
Paul Gilbert
2007-12-28
Bugfix for string decoding to use the article of the destination character ra...
Paul Gilbert
2007-12-19
Bugfix for correctly handling \n characters in WordWrap method
Paul Gilbert
2007-12-18
Bugfix for font sizes indexing - dereferencing a character > 128 was giving a...
Paul Gilbert
2007-12-17
Added extra debug statements to the talk dialog display process
Paul Gilbert
2007-12-16
use the virtual keyboard facilities if available, when needed
Kostas Nakos
2007-12-12
Dynamic fix for several incorrect accented characters in the Italian version
Paul Gilbert
2007-12-12
Bugfix to return correct article indexes
Paul Gilbert
2007-12-12
Redeveloped the processing of language item article prefixes to match how the...
Paul Gilbert
2007-12-10
Changed over warning messages for save/load errors from the debug console to ...
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-09
Added new debug category for string handling
Paul Gilbert
2007-12-08
Added some missing deletes of temporary objects
Paul Gilbert
2007-12-02
Modified the loadScreen method to accommodate some screens decoding to a sing...
Paul Gilbert
2007-12-02
Enhanced savegames to store any active dialog when the game was saved
Paul Gilbert
2007-12-01
Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead of
Torbjörn Andersson
2007-11-22
Bugfix for the Escape key to close the Save/Restore dialog
Paul Gilbert
2007-11-20
Added a check to keep the cursor active when entering a savegame name on back...
Paul Gilbert
2007-11-20
Changed the copy protection dialog event loop so the fourth digit pressed wil...
Paul Gilbert
2007-11-20
Changed calls to pollEvent to be in while loops to ensure all pending events ...
Paul Gilbert
2007-11-18
Fixed sluggish mouse cursor on restart/restore screen.
Torbjörn Andersson
2007-10-28
Sound is now paused when displaying menu dialogs
Paul Gilbert
2007-10-24
Fixed MinGW compilation warning
Paul Gilbert
2007-10-24
Implemented gradual display of text in talk dialogs
Paul Gilbert
2007-10-07
Finally tracked down a bug that sometimes caused word wrapping to fail
Paul Gilbert
2007-09-23
Added support for original copy protection, in any anyone ever wants to see it
Paul Gilbert
2007-09-16
Initial sound implementation
Paul Gilbert
2007-09-08
Fixed code formatting (hanging braces); added static/const keywords to data t...
Max Horn
2007-08-25
Completed the restart/restore dialog screen and functionality
Paul Gilbert
2007-08-12
Fixed warning.
Torbjörn Andersson
2007-08-12
Skeleton code added for restart/restore screen
Paul Gilbert
2007-06-23
Converted LURE code to use KEYCODEs
Max Horn
2007-06-22
Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
Max Horn
2007-06-22
Changed more code to use Common::KEYCODE_ enum
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-20
Bugfix to constrain savegame names to the dialog width
Paul Gilbert
2007-04-17
Bugfix to have multiple savegame names list vertically
Paul Gilbert
2007-04-15
Altered message display to correctly handle optional display of hotspot/chara...
Paul Gilbert
2007-04-13
Adjusted word wrapping width in talk dialogs
Paul Gilbert
2007-04-01
Bugfix for strings that wrapped near a carriage return character
Paul Gilbert
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Got rid of Lure::System
Max Horn
2007-02-14
Added proper support for showing a hotspot or character's name in dialogs whe...
Paul Gilbert
2007-02-01
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
Torbjörn Andersson
2006-10-02
Added a save/restore game dialog class
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
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