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path: root/engines/lure/surface.cpp
AgeCommit message (Expand)Author
2007-12-28Bugfix for string decoding to use the article of the destination character ra...Paul Gilbert
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert
2007-12-18Bugfix for font sizes indexing - dereferencing a character > 128 was giving a...Paul Gilbert
2007-12-17Added extra debug statements to the talk dialog display processPaul Gilbert
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
2007-12-12Dynamic fix for several incorrect accented characters in the Italian versionPaul Gilbert
2007-12-12Bugfix to return correct article indexesPaul Gilbert
2007-12-12Redeveloped the processing of language item article prefixes to match how the...Paul Gilbert
2007-12-10Changed over warning messages for save/load errors from the debug console to ...Paul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-09Added new debug category for string handlingPaul Gilbert
2007-12-08Added some missing deletes of temporary objectsPaul Gilbert
2007-12-02Modified the loadScreen method to accommodate some screens decoding to a sing...Paul Gilbert
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
2007-12-01Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead ofTorbjörn Andersson
2007-11-22Bugfix for the Escape key to close the Save/Restore dialogPaul Gilbert
2007-11-20Added a check to keep the cursor active when entering a savegame name on back...Paul Gilbert
2007-11-20Changed the copy protection dialog event loop so the fourth digit pressed wil...Paul Gilbert
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ...Paul Gilbert
2007-11-18Fixed sluggish mouse cursor on restart/restore screen.Torbjörn Andersson
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
2007-10-24Fixed MinGW compilation warning Paul Gilbert
2007-10-24Implemented gradual display of text in talk dialogsPaul Gilbert
2007-10-07Finally tracked down a bug that sometimes caused word wrapping to failPaul Gilbert
2007-09-23Added support for original copy protection, in any anyone ever wants to see itPaul Gilbert
2007-09-16Initial sound implementationPaul Gilbert
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Fixed warning.Torbjörn Andersson
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-20Bugfix to constrain savegame names to the dialog widthPaul Gilbert
2007-04-17Bugfix to have multiple savegame names list verticallyPaul Gilbert
2007-04-15Altered message display to correctly handle optional display of hotspot/chara...Paul Gilbert
2007-04-13Adjusted word wrapping width in talk dialogsPaul Gilbert
2007-04-01Bugfix for strings that wrapped near a carriage return characterPaul Gilbert
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Got rid of Lure::SystemMax Horn
2007-02-14Added proper support for showing a hotspot or character's name in dialogs whe...Paul Gilbert
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
2006-10-02Added a save/restore game dialog classPaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-08-07Dialog::showMessage transferred over to the Hotspot class. Also enhanced Talk...Paul Gilbert
2006-07-08Added improved display of partially off-screen images, as well as proper hand...Paul Gilbert
2006-05-11Whitespace changes.Torbjörn Andersson
2006-04-29Tweaked dialog display code to refresh the screen and warn about message Ids ...Paul Gilbert
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn