Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-05 | Changed NPC schedules to be loaded when an NPC is activated - this avoids an ↵ | Paul Gilbert | |
issue with the Castle Skorl's pre-activation room number being invalid room #99 svn-id: r34748 | |||
2008-10-04 | Bugfix to prevent NPC characters managing to walk beyond room exits without ↵ | Paul Gilbert | |
leaving the room, and thus getting stuck svn-id: r34737 | |||
2008-10-02 | Engine class changed: | Max Horn | |
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine - got rid of the _autosavePeriod member (this prevented users from changing the autosave period during runtime) - Got rid of an evil 'using GUI::Dialog' statement - Clarified some Doxygen comments svn-id: r34720 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-11 | Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState". | Johannes Schickel | |
svn-id: r34495 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-09-01 | Merging more of the GSoC 2008 RTL branch: LURE | Max Horn | |
svn-id: r34251 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these ↵ | Christopher Page | |
features to allow/disallow loading and deleting saves svn-id: r33909 | |||
2008-08-05 | Fixed more warnings | Christopher Page | |
svn-id: r33649 | |||
2008-07-25 | Added -x and --list-saves support for LURE | Christopher Page | |
svn-id: r33291 | |||
2008-07-21 | Merged revisions ↵ | Christopher Page | |
33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33183 | |||
2008-07-16 | Quit and RTL code is more modular now. EVENT_RTL no longer sets ↵ | Christopher Page | |
_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed svn-id: r33082 | |||
2008-07-15 | Reverted some incorrect changes and fixed sound settings issues for LURE. ↵ | Christopher Page | |
Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. svn-id: r33081 | |||
2008-07-14 | Fix for missing data in the savegame format that could result in not being ↵ | Paul Gilbert | |
able to talk to Goewin in the apothecary after restoring a savegame svn-id: r33057 | |||
2008-07-10 | Lure works with the new GMM implementation | Christopher Page | |
svn-id: r32996 | |||
2008-07-07 | LURE: Made sure to lock _soundMutex in syncSounds() | Christopher Page | |
svn-id: r32934 | |||
2008-06-30 | Fixed some warnings | Christopher Page | |
svn-id: r32857 | |||
2008-06-30 | Sound settings for Lure can be modified through the GMM | Christopher Page | |
svn-id: r32855 | |||
2008-06-25 | Kyra and Lure are now using the new _quit flag | Christopher Page | |
svn-id: r32772 | |||
2008-06-16 | Cleaned up some unnecessary comments | Christopher Page | |
svn-id: r32721 | |||
2008-06-12 | LURE: Fixed memory leaks in the LURE engine | Christopher Page | |
svn-id: r32675 | |||
2008-05-28 | LURE: Fixed some memory leaks when returning to the launcher from the LURE ↵ | Christopher Page | |
engine svn-id: r32357 | |||
2008-05-24 | Fixed compiler warning of unused variable | Paul Gilbert | |
svn-id: r32239 | |||
2008-05-24 | Implemented LureEngine::pauseEngineIntern | Paul Gilbert | |
svn-id: r32238 | |||
2008-05-24 | Changed the delayed sequence list from using a system milliseconds expiry ↵ | Paul Gilbert | |
point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long svn-id: r32237 | |||
2008-05-07 | Changed all delete [] usages to delete[]. | Johannes Schickel | |
svn-id: r31927 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-19 | Added a debugger command 'script' to allow execution of script engine methods | Paul Gilbert | |
svn-id: r31568 | |||
2008-04-06 | Fixed warning. (The 'anim' variable shadowed the anim() function.) | Torbjörn Andersson | |
svn-id: r31421 | |||
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis | |
svn-id: r31420 | |||
2008-04-06 | Replaced ManagedList with Common::SharedPtr in lure's sound system | Filippos Karapetis | |
svn-id: r31419 | |||
2008-04-05 | Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵ | Max Horn | |
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413 | |||
2008-04-02 | Changed spaces to tabs. | Torbjörn Andersson | |
svn-id: r31362 | |||
2008-03-19 | Commit of Hans de Goede's patches to the sound handling code | Paul Gilbert | |
svn-id: r31194 | |||
2008-03-19 | Removed some unportable and unused code ;-) | Max Horn | |
svn-id: r31193 | |||
2008-03-14 | Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵ | Max Horn | |
Common::ADGameDescription instead) svn-id: r31121 | |||
2008-03-14 | Advanced Detector: Changed fallback detector from a callback function ↵ | Max Horn | |
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119 | |||
2008-02-16 | Bugfix for loading older savegame versions | Paul Gilbert | |
svn-id: r30879 | |||
2008-02-15 | Merged lots of _mixer->isReady() warnings into a single one in Engine ↵ | Max Horn | |
constructor svn-id: r30871 | |||
2008-02-14 | Changed error dialog display to exit ScummVM through the standard execution ↵ | Paul Gilbert | |
path rather than using the exit() method svn-id: r30866 | |||
2008-02-08 | Initial support for plugin types | Jordi Vilalta Prat | |
svn-id: r30825 | |||
2008-02-03 | Revised Engine plugin API to only provide a single func which returns a ↵ | Max Horn | |
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780 | |||
2008-02-03 | Changed "COMPATIBLITY" to "COMPATIBILITY". | Torbjörn Andersson | |
svn-id: r30754 |