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AgeCommit message (Expand)Author
2010-03-30Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Te...David Turner
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
2010-03-26Added explicit initialisation of NPC directions in the hotspot constructorsPaul Gilbert
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-25Change some comments to use "AdLib" instead of "adlib".Johannes Schickel
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
2010-01-09Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause a...Paul Gilbert
2010-01-05Added a new LureLanguage enumeration of supported languages, and changed game...Paul Gilbert
2010-01-05Bugfix for crash if an error occurs before the game object (and thus the debu...Paul Gilbert
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
2009-11-29Bugfix for reactivating an NPC when it was previously deactivated at precisel...Paul Gilbert
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-20LURE: Turn HotspotTickHandlers into a proper class; convert static vars in va...Max Horn
2009-10-09Remove some unused variablesMax Horn
2009-10-09Some const correctness changes; cleanupMax Horn
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-10-01Replaced delete operator with delete[]Paul Gilbert
2009-09-24Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings an...Filippos Karapetis
2009-09-24Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hackFilippos Karapetis
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
2009-09-24Changed some references from LureEngine to the global g_engine (e.g. calls to...Filippos Karapetis
2009-08-30Fix indentationJordi Vilalta Prat
2009-08-24Switched LURE to use a single central RandomSource instance, instead of (some...Johannes Schickel
2009-08-18Bugfix for Castle Skorl problem reported on the listPaul Gilbert
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter getting...Paul Gilbert
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-01-31Disable GMM Save/Loading when a cut-scene is playingPaul Gilbert
2009-01-31Enabled runtime save/loading from the GMM menu, and fixed launcher listing of...Paul Gilbert
2009-01-31Bugfix to properly have one NPC character move out of the way when two NPCs b...Paul Gilbert
2009-01-30Bugfix to stop characters changing rooms if the entrance in the other room is...Paul Gilbert
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-28Bugfix to allow characters to start moving when some other object (such as a ...Paul Gilbert
2009-01-27Added a debug subcommand to enable a hotspot's position to be changedPaul Gilbert