Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Without this, this game is almost unplayable, since the
scrolling menus respond to the slightest tilt of the
Wiimote, typically scrolling from the top straight to the
bottom. Using a mouse pointer in the menus is much easier.
|
|
|
|
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
|
|
This is now generated automatically by the configure script from the
engine directory names.
|
|
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
|
|
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
|
|
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
|
|
|
|
|
|
|
|
The memory was allocated with Memory::alloc(), so it should be
freed with Memory::dealloc(), not delete.
|
|
CID 1002106
|
|
This fixes bug #3612682
|
|
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
|
|
CID 1003986 and CID 1003990.
|
|
|
|
LURE: Fix bug #3604370 - "LURE: ANDROID, Action item scrolling too sensitive"
|
|
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
|
|
Fixes bug #3539031 - "LURE: Crash at Copy Protection Screen".
This reverts the previous fix which only worked for QWERTY keyboards
and made the issue worse for AZERTY keyboards. It now uses the ASCII
code instead of the keycode for the sanity check.
|
|
Fixes bug #3539031 - "LURE: Crash at Copy Protection Screen".
Previously, the code didn't prevent keyboard events with modifiers being
used. Since the ascii values for these were outside the 0-9 numeric
range, this resulted in an invalid frame number being used and thus the
engine aborted at an asertion.
|
|
|
|
|
|
|
|
|
|
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
|
|
|
|
Goto Considered Harmful...
The following commits should improve the ScummVM code structure by reducing the number of gotos used in various engine code.
They should implement identical functionality, but without using goto and without the result being less readable/maintainable than the version with goto.
|
|
|
|
|
|
Have refrained from changing the usage of 'goto' in the PictureDecoder
class (decode.cpp) for the time being, as this class is using these in
pseudo-x86 code which is complex and should be replaced anyway.
|
|
|
|
This makes the name match with the name of the STL function with the same
behavior.
|
|
|
|
|
|
is in progress
|
|
|
|
|
|
|
|
Silences the clang warning:
static data member specialization of '_singleton' must
originally be declared in namespace 'Common'; accepted as a C++0x
extension [-Wc++0x-extensions]
Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.
Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
|
|
|
|
When reallocation is unsuccessful, the passed buffer is not freed. In this case, assigning the result (NULL) will result in a leak of the original memory buffer.
See http://msdn.microsoft.com/en-us/library/kkedhy7c.aspx
|