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2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-11Fix warning.Eugene Sandulenko
svn-id: r21810
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
available CPU time. svn-id: r21787
2006-04-11Changed max() to MAX(). This fixes compilation for me.Torbjörn Andersson
svn-id: r21786
2006-04-11Added disassembly of room exit handling, as well as a few cleanups to the ↵Paul Gilbert
path finding code svn-id: r21785
2006-04-11Added proper path finding code for rooms, as well as miscellaneous support ↵Paul Gilbert
methods svn-id: r21784
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes ↵Paul Gilbert
to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on svn-id: r21783
2006-04-11Implemented better handling of changing rooms via room exitsPaul Gilbert
svn-id: r21782
2006-04-11Added new resources for pathfinding and new resourcesPaul Gilbert
svn-id: r21781
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
svn-id: r21780
2006-04-11Updated resource structures to add support for hotspot y corrections, ↵Paul Gilbert
proximity data, room walkable areas, and the room exit coordinate list svn-id: r21779
2006-04-11Added a script method for setting a blocking hotspot scriptPaul Gilbert
svn-id: r21778
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵Max Horn
distinguish them) svn-id: r21686
2006-04-04Completed disassembly of the Lure pathfinding codePaul Gilbert
svn-id: r21593
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-27Further progress on disassembling pathfinding and support methodsPaul Gilbert
svn-id: r21470
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443
2006-03-23Partially disassembly of the pathfinding code and miscellaneous support methodsPaul Gilbert
svn-id: r21418
2006-03-17Further work on disassembling player tick/movement handlerPaul Gilbert
svn-id: r21349
2006-03-15In progress work on disassembling player tick/actions handler methodPaul Gilbert
svn-id: r21310
2006-03-13Fix a valgrind warningTravis Howell
svn-id: r21260
2006-03-13Fix a few valgrind warningsTravis Howell
svn-id: r21258
2006-03-13Fix to remove warning on validating frame offsets in animation decoderPaul Gilbert
svn-id: r21257
2006-03-13Added further disassembly of animation decoder routinePaul Gilbert
svn-id: r21256
2006-03-13Add proper handling for animations with frame offset tables during decodingPaul Gilbert
svn-id: r21255
2006-03-13Changed temp variable from byte to word to fix decoding of some animation ↵Paul Gilbert
resources svn-id: r21254
2006-03-09Compile fixes for VC6Lars Persson
svn-id: r21179
2006-03-09Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member ↵Max Horn
variable; added (commented out) entries for the german and french lure svn-id: r21168
2006-03-09Make use of DetectedGame::updateDesc in the kyra & lure enginesMax Horn
svn-id: r21167
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
svn-id: r21017
2006-03-02Lure - started work on disassembling player walkingPaul Gilbert
svn-id: r21016
2006-02-26Initial add of the Lure of the Temptress disassemblyPaul Gilbert
svn-id: r20947
2006-02-26With the added delay to the popup menu loop, it's much more likely that eachTorbjörn Andersson
iteration will see several events, so pop all events from the queue each time. Of course, we still only need to check the mouse position once. Warp the mouse back to neutral even if we're trying to go past the first/last menu entry. svn-id: r20918
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
delay to PopupMenu::Show(). svn-id: r20914
2006-02-26Added delays to the waitForRelease() and waitForPress() busy-wait loops.Torbjörn Andersson
svn-id: r20912
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now ↵Paul Gilbert
properly shows up on the rack svn-id: r20804
2006-02-19Fixed compiler warningMax Horn
svn-id: r20773
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and ↵Paul Gilbert
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769
2006-02-19Added basic support for conversations, as well as reworking the Hotspot ↵Paul Gilbert
class to allowing for non-hotspot animations like the floating talk icon during conversations svn-id: r20768
2006-02-19Converted mouse and events classes to use new getReference stylePaul Gilbert
svn-id: r20767
2006-02-19Updated memory set method call to new namePaul Gilbert
svn-id: r20766
2006-02-19Changed hotspot references to use updated hotspot methodsPaul Gilbert
svn-id: r20765
2006-02-19Added handling for conversation data, as well as moved storing cursor data ↵Paul Gilbert
into it svn-id: r20764
2006-02-19Added new resources for conversations, cleaned up existing class names, and ↵Paul Gilbert
expanded hotspot resources to add newly understood fields svn-id: r20763
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
svn-id: r20762