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AgeCommit message (Collapse)Author
2007-08-25Fixed up several sound system script methodsPaul Gilbert
svn-id: r28712
2007-08-12Remove left over debug ocde.Travis Howell
svn-id: r28555
2007-08-12Fixed warning.Torbjörn Andersson
svn-id: r28553
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28552
2007-08-12Added code fragment that can change the resource Id to change depending on ↵Paul Gilbert
whether inside/outside svn-id: r28551
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
svn-id: r28550
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28549
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
svn-id: r28547
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
svn-id: r28546
2007-08-12Added part of the framework for playing soundsPaul Gilbert
svn-id: r28545
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28544
2007-08-05Removed unused fieldsPaul Gilbert
svn-id: r28458
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
svn-id: r28457
2007-07-26Added proper room change fading effectPaul Gilbert
svn-id: r28212
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
svn-id: r27624
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
constants. svn-id: r27609
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ↵Paul Gilbert
folder svn-id: r27608
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
svn-id: r27607
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-06-22Implemented remaining script methodsPaul Gilbert
svn-id: r27605
2007-06-22Initial commitPaul Gilbert
svn-id: r27604
2007-06-22Added extra information to some methods, and a new method to show an ↵Paul Gilbert
animation sequence svn-id: r27603
2007-06-16Simplified LURE detection code a little bitMax Horn
svn-id: r27466
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
svn-id: r26994
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26993
2007-05-28Implemented new script methodsPaul Gilbert
svn-id: r26992
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26991
2007-05-27Reworked game saving so that restored games don't fire off hotspot ↵Paul Gilbert
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ↵Paul Gilbert
back from Selena svn-id: r26935
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
svn-id: r26888
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
svn-id: r26887
2007-05-20Added saving of the room walkable pathsPaul Gilbert
svn-id: r26883
2007-05-20Bugfix to constrain savegame names to the dialog widthPaul Gilbert
svn-id: r26882
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
svn-id: r26778
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added ↵Paul Gilbert
code to save the pathfinding state to a save game when it's in progress svn-id: r26777
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
svn-id: r26776
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid ↵Paul Gilbert
walkable areas of a room svn-id: r26747
2007-05-04Bugfix to prevent characters stopped by a right-hand non-walkable area then ↵Paul Gilbert
being able to walk through it svn-id: r26744
2007-05-03Bugfix for characters freezing after talking when in a different room than ↵Paul Gilbert
the player, and fixed NPC to NPC conversations svn-id: r26740
2007-05-02Fix for saving the game when an NPC is doing a non-scripted action Paul Gilbert
svn-id: r26734
2007-04-30Cleaned up the script engine opcodes, added debug names for recently added ↵Paul Gilbert
script methods, and bugfix to method that was causing a crash in the first room svn-id: r26681
2007-04-30Added NPC to NPC talk action, and a bugfix for when remote viewing a roomPaul Gilbert
svn-id: r26680
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
svn-id: r26675
2007-04-27Moved lure detection code into a new detection.cpp fileMax Horn
svn-id: r26625
2007-04-26Removing more semicolaMax Horn
svn-id: r26597