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authorPaul Gilbert2007-06-22 12:30:18 +0000
committerPaul Gilbert2007-06-22 12:30:18 +0000
commit5e92ea378f6eebf85b082ca9a9b63bd21070093f (patch)
treebe46cf7ddb29cc1477e940be49975cc7ff2e1576 /engines/lure
parentb923618844aa4a57770e11d12b9cebae268e9ceb (diff)
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Initial commit
svn-id: r27604
Diffstat (limited to 'engines/lure')
-rw-r--r--engines/lure/fights.cpp584
-rw-r--r--engines/lure/fights.h111
-rw-r--r--engines/lure/sound.cpp37
-rw-r--r--engines/lure/sound.h41
4 files changed, 773 insertions, 0 deletions
diff --git a/engines/lure/fights.cpp b/engines/lure/fights.cpp
new file mode 100644
index 0000000000..c4aefccc28
--- /dev/null
+++ b/engines/lure/fights.cpp
@@ -0,0 +1,584 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lure/fights.h"
+#include "lure/luredefs.h"
+#include "lure/game.h"
+#include "lure/res.h"
+#include "lure/room.h"
+#include "lure/sound.h"
+#include <sdl_keysym.h>
+
+namespace Lure {
+
+// Three records containing initial states for player, pig, and Skorl
+FighterRecord fighterList[3] = {
+ {0x23C, 0x440, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
+ {0, 0x441, 0x1092, 0, 3, 0, 0, 0, 0xB94, 8, 0xA34, 0x8D4, 0xD06, 0,
+ 0, 0, 0, 0, 0xDDC, PLAYER_ID},
+ {0, 0x446, 0x1092, 0, 3, 0, 0, 0, 0xB94, 8, 0xA34, 0x8D4, 0xD06, 0,
+ 0, 0, 0, 0, 0xDDC, PLAYER_ID}
+};
+
+FightsManager *int_fights = NULL;
+
+FightsManager::FightsManager() {
+ int_fights = this;
+ _fightData = NULL;
+ _mouseFlags = 0;
+}
+
+FightsManager::~FightsManager() {
+ if (_fightData != NULL)
+ // Release the fight data
+ delete _fightData;
+}
+
+FightsManager &FightsManager::getReference() {
+ return *int_fights;
+}
+
+FighterRecord &FightsManager::getDetails(uint16 hotspotId) {
+ if (hotspotId == PLAYER_ID) return fighterList[0];
+ else if (hotspotId == PIG_ID) return fighterList[1];
+ else if (hotspotId == SKORL_FIGHTER_ID) return fighterList[2];
+ error("Unknown NPC %d attempted to fight", hotspotId);
+}
+
+// Sets up the data for the pig fight in the cave
+
+void FightsManager::setupPigFight() {
+ Resources &res = Resources::getReference();
+ Hotspot *player = res.getActiveHotspot(PLAYER_ID);
+ player->setSkipFlag(false);
+ player->resource()->colourOffset = 16;
+ player->setTickProc(PLAYER_FIGHT_TICK_PROC_ID);
+ player->setSize(48, 53);
+ player->setAnimation(PLAYER_FIGHT_ANIM_ID);
+ player->resource()->width = 48;
+ player->resource()->height = 53;
+
+ player->setOccupied(false);
+ player->setPosition(262, 94);
+ FighterRecord &rec = getDetails(PLAYER_ID);
+ rec.fwhits = 0;
+ rec.fwtrue_x = 262;
+ rec.fwtrue_y = 53;
+ rec.fwseq_ad = FIGHT_PLAYER_INIT;
+ rec.fwenemy_ad = PIG_ID;
+}
+
+void FightsManager::setupSkorlFight() {
+ Resources &res = Resources::getReference();
+ Hotspot *player = res.getActiveHotspot(PLAYER_ID);
+ FighterRecord &rec = getDetails(PLAYER_ID);
+
+ setupPigFight();
+
+ rec.fwenemy_ad = SKORL_FIGHTER_ID;
+ rec.fwweapon = 0x445;
+ rec.fwtrue_x = 282;
+ rec.fwtrue_y = 136;
+ player->setPosition(282, 136);
+ player->resource()->colourOffset = 96;
+}
+
+bool FightsManager::isFighting() {
+ FighterRecord &rec = getDetails(PLAYER_ID);
+ return rec.fwhits == 0;
+}
+
+void FightsManager::fightLoop() {
+ Resources &res = Resources::getReference();
+ Events &events = Events::getReference();
+ FighterRecord &playerFight = getDetails(PLAYER_ID);
+
+ // Loop for the duration of the battle
+ while (!events.quitFlag && (playerFight.fwhits != GENERAL_MAGIC_ID)) {
+ checkEvents();
+
+ Game::getReference().tick();
+ Room::getReference().update();
+ res.delayList().tick();
+ Screen::getReference().update();
+
+ g_system->delayMillis(20);
+ }
+}
+
+void FightsManager::saveToStream(Common::WriteStream *stream) {
+ for (int fighterCtr = 0; fighterCtr < 3; ++fighterCtr) {
+ FighterRecord &rec = fighterList[fighterCtr];
+
+ stream->writeUint16LE(rec.fwseq_no);
+ stream->writeUint16LE(rec.fwseq_ad);
+ stream->writeUint16LE(rec.fwdist);
+ stream->writeUint16LE(rec.fwwalk_roll);
+ stream->writeUint16LE(rec.fwmove_number);
+ stream->writeUint16LE(rec.fwhits);
+ }
+}
+
+void FightsManager::loadFromStream(Common::ReadStream *stream) {
+ for (int fighterCtr = 0; fighterCtr < 3; ++fighterCtr) {
+ FighterRecord &rec = fighterList[fighterCtr];
+
+ rec.fwseq_no = stream->readUint16LE();
+ rec.fwseq_ad = stream->readUint16LE();
+ rec.fwdist = stream->readUint16LE();
+ rec.fwwalk_roll = stream->readUint16LE();
+ rec.fwmove_number = stream->readUint16LE();
+ rec.fwhits = stream->readUint16LE();
+ }
+}
+
+const CursorType moveList[] = {CURSOR_LEFT_ARROW, CURSOR_FIGHT_UPPER,
+ CURSOR_FIGHT_MIDDLE, CURSOR_FIGHT_LOWER, CURSOR_RIGHT_ARROW};
+
+struct KeyMapping {
+ uint16 keycode;
+ uint8 moveNumber;
+};
+
+const KeyMapping keyList[] = {
+ {/*LEFT*/276, 10}, {/*RIGHT*/275, 14}, {/*NUM7*/55, 11}, {/*NUM4*/52, 12},
+ {/*NUM1*/49, 13}, {/*NUM9*/57, 6}, {/*NUM6*/54, 7}, {/*NUM3*/51, 8}, {0, 0}};
+
+void FightsManager::checkEvents() {
+ Events &events = Events::getReference();
+ if (!events.pollEvent()) return;
+ FighterRecord &rec = getDetails(PLAYER_ID);
+ Hotspot *player = Resources::getReference().getActiveHotspot(PLAYER_ID);
+ Mouse &mouse = Mouse::getReference();
+
+ int moveNumber = 0;
+
+ if (events.type() == Common::EVENT_KEYDOWN) {
+ switch (events.event().kbd.ascii) {
+ case 27:
+ events.quitFlag = true;
+ break;
+
+ default:
+ // Scan through the mapping list for a move for the keypress
+ const KeyMapping *keyPtr = &keyList[0];
+ while ((keyPtr->keycode != 0) &&
+ (keyPtr->keycode != events.event().kbd.ascii))
+ ++keyPtr;
+ if (keyPtr->keycode != 0)
+ moveNumber = keyPtr->moveNumber;
+ }
+ }
+
+ if (events.type() == Common::EVENT_MOUSEMOVE) {
+ Point mPos = events.event().mouse;
+ if (mPos.x < rec.fwtrue_x - 12)
+ mouse.setCursorNum(CURSOR_LEFT_ARROW);
+ else if (mPos.x > rec.fwtrue_x + player->width())
+ mouse.setCursorNum(CURSOR_RIGHT_ARROW);
+ else if (mPos.y < player->y() + 4)
+ mouse.setCursorNum(CURSOR_FIGHT_UPPER);
+ else if (mPos.y < player->y() + 38)
+ mouse.setCursorNum(CURSOR_FIGHT_MIDDLE);
+ else
+ mouse.setCursorNum(CURSOR_FIGHT_LOWER);
+ }
+
+ if ((events.type() == Common::EVENT_LBUTTONDOWN) ||
+ (events.type() == Common::EVENT_RBUTTONDOWN) ||
+ (events.type() == Common::EVENT_LBUTTONUP) ||
+ (events.type() == Common::EVENT_RBUTTONUP)) {
+ _mouseFlags = 0;
+ if (events.type() == Common::EVENT_LBUTTONDOWN) ++_mouseFlags;
+ if (events.type() == Common::EVENT_RBUTTONDOWN) _mouseFlags += 2;
+ }
+
+ // Get the correct base index for the move
+ while ((moveNumber < 5) && (moveList[moveNumber] != mouse.getCursorNum()))
+ ++moveNumber;
+ if (moveNumber < 5) {
+ if (_mouseFlags == 1)
+ // Left mouse
+ moveNumber += 10;
+ else if (_mouseFlags == 2)
+ // Right mouse
+ moveNumber += 5;
+ }
+
+ rec.fwmove_number = moveNumber;
+
+ if (rec.fwmove_number >= 5)
+ debugC(ERROR_INTERMEDIATE, kLureDebugFights,
+ "Player fight move number=%d", rec.fwmove_number);
+}
+
+void FightsManager::fighterAnimHandler(Hotspot &h) {
+ FighterRecord &fighter = getDetails(h.hotspotId());
+ FighterRecord &opponent = getDetails(fighter.fwenemy_ad);
+ FighterRecord &player = getDetails(PLAYER_ID);
+
+ fetchFighterDistance(fighter, opponent);
+
+ if (fighter.fwseq_ad) {
+ fightHandler(h, fighter.fwseq_ad);
+ return;
+ }
+
+ uint16 seqNum = 0;
+ if (fighter.fwdist != FIGHT_DISTANCE) {
+ seqNum = getFighterMove(fighter, fighter.fwnot_near);
+ } else {
+ uint16 offset = (fighter.fwhits * fighter.fwdef_len) + fighter.fwdefend_adds + 4;
+
+ // Scan for the given sequence
+ uint16 v = getWord(offset);
+ while ((v != 0) && (v != player.fwseq_no)) {
+ offset += 4;
+ v = getWord(offset);
+ }
+
+ if (v == 0) {
+ // No sequence match found
+ seqNum = getFighterMove(fighter, fighter.fwattack_table);
+ } else {
+ v = getWord(offset + 2);
+ seqNum = getFighterMove(fighter, fighter.fwdefend_table);
+
+ if (seqNum == 0)
+ seqNum = getFighterMove(fighter, fighter.fwattack_table);
+ else if (seqNum == 0xff)
+ seqNum = v;
+ }
+ }
+
+ // Set the sequence and pass onto the fight handler
+ fighter.fwseq_no = seqNum;
+ fighter.fwseq_ad = getWord(FIGHT_TBL_1 + (seqNum << 1));
+}
+
+void FightsManager::playerAnimHandler(Hotspot &h) {
+ FighterRecord &fighter = getDetails(h.hotspotId());
+ fightHandler(h, fighter.fwseq_ad);
+}
+
+void FightsManager::fightHandler(Hotspot &h, uint16 moveOffset) {
+ Resources &res = Resources::getReference();
+ FighterRecord &fighter = getDetails(h.hotspotId());
+ FighterRecord &opponent = getDetails(fighter.fwenemy_ad);
+
+ uint16 v1, v2;
+ bool breakFlag = false;
+
+ while (!breakFlag) {
+ if (moveOffset == 0) {
+ // Player is doing nothing, so check the move number
+ moveOffset = getWord(FIGHT_PLAYER_MOVE_TABLE + (fighter.fwmove_number << 1));
+
+ debugC(ERROR_DETAILED, kLureDebugFights,
+ "Hotspot %xh fight move=%d, new offset=%xh",
+ h.hotspotId(), fighter.fwmove_number, moveOffset);
+
+ if (moveOffset == 0)
+ return;
+
+ fighter.fwseq_no = fighter.fwmove_number;
+ fighter.fwseq_ad = moveOffset;
+ }
+
+ uint16 moveValue = getWord(moveOffset);
+ debugC(ERROR_DETAILED, kLureDebugFights,
+ "Hotspot %xh script offset=%xh value=%xh",
+ h.hotspotId(), moveOffset, moveValue);
+ moveOffset += sizeof(uint16);
+
+ if ((moveValue & 0x8000) == 0) {
+ // Set frame to specified number
+ h.setFrameNumber(moveValue);
+
+ // Set the new fighter position
+ int16 newX, newY;
+ newX = h.x() + (int16)getWord(moveOffset);
+ if (newX < 32) newX = 32;
+ if (newX > 240) newX = 240;
+ newY = h.y() + (int16)getWord(moveOffset + 2);
+ h.setPosition(newX, newY);
+
+ if (fighter.fwweapon != 0) {
+ Hotspot *weaponHotspot = res.getActiveHotspot(fighter.fwweapon);
+ assert(weaponHotspot);
+ weaponHotspot->setFrameNumber(getWord(moveOffset + 4));
+ weaponHotspot->setPosition(weaponHotspot->x() +
+ (int16)getWord(moveOffset + 6),
+ weaponHotspot->y() + getWord(moveOffset + 8));
+ }
+
+ moveOffset += 5 * sizeof(uint16);
+ fighter.fwseq_ad = moveOffset;
+ return;
+ }
+
+ switch (moveValue)
+ {
+ case 0xFFFA:
+ // Walk left
+ if ((fighter.fwmove_number == 5) || (fighter.fwmove_number == 10)) {
+ if (h.x() < 32) {
+ breakFlag = true;
+ } else {
+ h.setPosition(h.x() - 4, h.y());
+ fighter.fwtrue_x = h.x();
+ if (fetchFighterDistance(fighter, opponent) < FIGHT_DISTANCE) {
+ h.setPosition(h.x() + 4, h.y());
+ fighter.fwtrue_x += 4;
+ breakFlag = true;
+ } else {
+ removeWeapon(fighter.fwweapon);
+ fighter.fwtrue_x = h.x();
+ fighter.fwtrue_y = h.y();
+
+ uint16 frameNum = (fighter.fwwalk_roll == 7) ? 0 :
+ fighter.fwwalk_roll + 1;
+ fighter.fwwalk_roll = frameNum;
+ fighter.fwseq_ad = moveOffset;
+ h.setFrameNumber(frameNum);
+ return;
+ }
+ }
+ } else {
+ // Signal to start a new action
+ moveOffset = 0;
+ }
+ break;
+
+ case 0xFFF9:
+ // Walk right
+ if ((fighter.fwmove_number == 9) || (fighter.fwmove_number == 14)) {
+ if (h.x() >= 240) {
+ breakFlag = true;
+ } else {
+ removeWeapon(fighter.fwweapon);
+ h.setPosition(h.x() + 4, h.y());
+ fighter.fwtrue_x = h.x();
+ fighter.fwtrue_y = h.y();
+
+ fighter.fwwalk_roll = (fighter.fwwalk_roll == 0) ? 7 :
+ fighter.fwwalk_roll - 1;
+ fighter.fwseq_ad = moveOffset;
+ h.setFrameNumber(fighter.fwwalk_roll);
+ return;
+ }
+
+ } else {
+ // Signal to start a new action
+ moveOffset = 0;
+ }
+ break;
+
+ case 0xFFEB:
+ // Enemy right
+ removeWeapon(fighter.fwweapon);
+ h.setPosition(h.x() + 4, h.y());
+ fighter.fwtrue_x = h.x();
+
+ if (fetchFighterDistance(fighter, opponent) < FIGHT_DISTANCE) {
+ h.setPosition(h.x() - 4, h.y());
+ fighter.fwtrue_x -= 4;
+ fighter.fwseq_ad = 0;
+ h.setFrameNumber(8);
+ } else {
+ h.setFrameNumber(getWord(moveOffset));
+ moveOffset += sizeof(uint16);
+ fighter.fwseq_ad = moveOffset;
+ }
+ return;
+
+ case 0xFFFB:
+ // End of sequence
+ breakFlag = true;
+ break;
+
+ case 0xFFF8:
+ // Set fight address
+ moveOffset = getWord(moveOffset);
+ break;
+
+ case 0xFFFF:
+ case 0xFFFE:
+ if (moveValue == 0xffff)
+ // Set the animation record
+ h.setAnimation(getWord(moveOffset));
+ else
+ // New set animation record
+ h.setAnimation(getWord(fighter.fwheader_list + (getWord(moveOffset) << 1)));
+ h.setFrameNumber(0);
+ moveOffset += sizeof(uint16);
+ break;
+
+ case 0xFFF7:
+ // On hold
+ if (getWord(moveOffset) == fighter.fwmove_number)
+ moveOffset = getWord(moveOffset + 2);
+ else
+ moveOffset += 2 * sizeof(uint16);
+ break;
+
+ case 0xFFF6:
+ // Not hold
+ if (getWord(moveOffset) == fighter.fwmove_number)
+ moveOffset += 2 * sizeof(uint16);
+ else
+ moveOffset = getWord(moveOffset + 2);
+ break;
+
+ case 0xFFF4:
+ // End sequence
+ fighter.fwseq_no = 0;
+ break;
+
+ case 0xFFF2:
+ // Set defend
+ fighter.fwblocking = getWord(moveOffset);
+ moveOffset += sizeof(uint16);
+ break;
+
+ case 0xFFF1:
+ // If blocking
+ v1 = getWord(moveOffset);
+ v2 = getWord(moveOffset + 2);
+ moveOffset += 2 * sizeof(uint16);
+
+ if (v1 == opponent.fwblocking) {
+ Sound.playSound(42);
+ moveOffset = v2;
+ }
+ break;
+
+ case 0xFFF0:
+ // Check hit
+ v1 = getWord(moveOffset);
+ moveOffset += sizeof(uint16);
+ if (fighter.fwdist <= FIGHT_DISTANCE) {
+ if (h.hotspotId() == PLAYER_ID) {
+ // Player hits opponent
+ Sound.playSound(52);
+
+ if (opponent.fwhits != 5) {
+ opponent.fwseq_ad = v1;
+ if (++opponent.fwhit_value != opponent.fwhit_rate) {
+ opponent.fwhit_value = 0;
+ if (++opponent.fwhits == 5)
+ opponent.fwseq_ad = opponent.fwdie_seq;
+ }
+ }
+ } else {
+ // Opponent hit player
+ Sound.playSound(37);
+ opponent.fwseq_ad = v1;
+ if (++opponent.fwhits == 10) {
+ // Player has been killed
+ fighter.fwhits = 10;
+ opponent.fwseq_ad = FIGHT_PLAYER_DIES;
+ Sound.playSound(36);
+ }
+ }
+ }
+ break;
+
+ case 0xFFEF:
+ // Save co-ordinates
+ fighter.fwtrue_x = h.x();
+ fighter.fwtrue_y = h.y();
+ break;
+
+ case 0xFFEE:
+ // Restore co-ordinates
+ h.setPosition(fighter.fwtrue_x, fighter.fwtrue_y);
+ break;
+
+ case 0xFFED:
+ // End of game
+ getDetails(PLAYER_ID).fwhits = GENERAL_MAGIC_ID;
+ Game::getReference().setState(GS_RESTORE_RESTART);
+ return;
+
+ case 0xFFEC:
+ // Enemy has been killed
+ enemyKilled();
+ break;
+
+ case 0xFFEA:
+ // Fight sound
+ Sound.playSound(getWord(moveOffset));
+ moveOffset += sizeof(uint16);
+ break;
+
+ default:
+ error("Unknown fight command %xh", moveValue);
+ }
+ }
+
+ fighter.fwseq_no = 0;
+ fighter.fwseq_ad = 0;
+ if (h.hotspotId() == PLAYER_ID)
+ _mouseFlags = 0;
+}
+
+uint16 FightsManager::fetchFighterDistance(FighterRecord &f1, FighterRecord &f2) {
+ f1.fwdist = ABS(f1.fwtrue_x - f2.fwtrue_x) & 0xFFF8;
+ return f1.fwdist;
+}
+
+void FightsManager::enemyKilled() {
+ Resources &res = Resources::getReference();
+ Hotspot *playerHotspot = res.getActiveHotspot(PLAYER_ID);
+ FighterRecord &playerRec = getDetails(PLAYER_ID);
+
+ playerHotspot->setTickProc(PLAYER_TICK_PROC_ID);
+ playerRec.fwhits = GENERAL_MAGIC_ID;
+ playerHotspot->resource()->colourOffset = 128;
+ playerHotspot->setSize(32, 48);
+ playerHotspot->resource()->width = 32;
+ playerHotspot->resource()->height = 48;
+ playerHotspot->setAnimation(PLAYER_ANIM_ID);
+ playerHotspot->setPosition(playerHotspot->x(), playerHotspot->y() + 5);
+ playerHotspot->setDirection(LEFT);
+
+ if (playerHotspot->roomNumber() == 6) {
+ Dialog::show(0xc9f);
+ HotspotData *axeHotspot = res.getHotspot(0x2738);
+ axeHotspot->roomNumber = PLAYER_ID;
+ axeHotspot->flags |= HOTSPOTFLAG_FOUND;
+ }
+}
+
+// Makes sure the given weapon is off-screen
+void FightsManager::removeWeapon(uint16 weaponId) {
+ Hotspot *weaponHotspot = Resources::getReference().getActiveHotspot(weaponId);
+ weaponHotspot->setPosition(-32, -32);
+}
+
+uint16 FightsManager::getFighterMove(FighterRecord &rec, uint16 baseOffset) {
+ int actionIndex = _rnd.getRandomNumber(31);
+ return getByte(baseOffset + (rec.fwhits << 5) + actionIndex);
+}
+
+} // end of namespace Lure
diff --git a/engines/lure/fights.h b/engines/lure/fights.h
new file mode 100644
index 0000000000..048949f2b6
--- /dev/null
+++ b/engines/lure/fights.h
@@ -0,0 +1,111 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LURE_FIGHT_H
+#define LURE_FIGHT_H
+
+#include "lure/luredefs.h"
+#include "lure/hotspots.h"
+#include "lure/palette.h"
+#include "common/singleton.h"
+#include "common/endian.h"
+
+namespace Lure {
+
+struct FighterRecord {
+ uint16 fwheader_list;
+ uint16 fwweapon;
+ uint16 fwdie_seq;
+ uint16 fwhit_value;
+ uint16 fwhit_rate;
+ int16 fwtrue_x;
+ int16 fwtrue_y;
+ uint16 fwblocking;
+ uint16 fwattack_table;
+ uint16 fwdef_len;
+ uint16 fwdefend_table;
+ uint16 fwnot_near;
+ uint16 fwdefend_adds;
+ uint16 fwseq_no;
+ uint16 fwdist;
+ uint16 fwwalk_roll;
+ uint16 fwmove_number;
+ uint16 fwhits;
+ uint16 fwseq_ad;
+ uint16 fwenemy_ad;
+};
+
+// Constant references into the fight data
+#define FIGHT_TBL_1 0x8b8
+#define FIGHT_PLAYER_MOVE_TABLE 0xDAA
+#define FIGHT_PLAYER_INIT 0xDC8
+#define FIGHT_PLAYER_DIES 0xF46
+
+#define FIGHT_DISTANCE 32
+
+class FightsManager {
+private:
+ MemoryBlock *_fightData;
+ Common::RandomSource _rnd;
+ uint8 _mouseFlags;
+
+ FighterRecord &getDetails(uint16 hotspotId);
+ uint16 fetchFighterDistance(FighterRecord &f1, FighterRecord &f2);
+ void removeWeapon(uint16 weaponId);
+ void enemyKilled();
+ uint16 getFighterMove(FighterRecord &rec, uint16 baseOffset);
+ void checkEvents();
+ void fightHandler(Hotspot &h, uint16 moveOffset);
+
+ inline uint16 getWord(uint16 offset) {
+ if (!_fightData)
+ _fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
+ if (offset >= _fightData->size() - 1) error("Invalid fight data index");
+ return READ_LE_UINT16(_fightData->data() + offset);
+ }
+ inline uint8 getByte(uint16 offset) {
+ if (!_fightData)
+ _fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
+ if (offset >= _fightData->size()) error("Invalid fight data index");
+ return _fightData->data()[offset];
+ }
+public:
+ FightsManager();
+ ~FightsManager();
+ static FightsManager &getReference();
+
+ void setupPigFight();
+ void setupSkorlFight();
+ bool isFighting();
+ void fightLoop();
+ void saveToStream(Common::WriteStream *stream);
+ void loadFromStream(Common::ReadStream *stream);
+
+ void fighterAnimHandler(Hotspot &h);
+ void playerAnimHandler(Hotspot &h);
+};
+
+#define Fights FightsManager::getReference()
+
+} // End of namespace Lure
+
+#endif
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp
new file mode 100644
index 0000000000..6961e4c7cc
--- /dev/null
+++ b/engines/lure/sound.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lure/sound.h"
+
+DECLARE_SINGLETON(Lure::SoundManager);
+
+namespace Lure {
+
+void SoundManager::killSounds() {
+
+}
+
+void SoundManager::playSound(uint16 soundId) {
+
+}
+
+} // end of namespace Lure
diff --git a/engines/lure/sound.h b/engines/lure/sound.h
new file mode 100644
index 0000000000..4a7422d77f
--- /dev/null
+++ b/engines/lure/sound.h
@@ -0,0 +1,41 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LURE_SOUND_H
+#define LURE_SOUND_H
+
+#include "lure/luredefs.h"
+#include "common/singleton.h"
+
+namespace Lure {
+
+class SoundManager: public Common::Singleton<SoundManager> {
+public:
+ static void killSounds();
+ static void playSound(uint16 soundId);
+};
+
+} // End of namespace Lure
+
+#define Sound (::Lure::SoundManager::instance())
+
+#endif