Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-01 | Added EGA related constants | Paul Gilbert | |
svn-id: r30115 | |||
2008-01-01 | Extended PaletteCollection class to handle EGA palettes | Paul Gilbert | |
svn-id: r30114 | |||
2008-01-01 | Extended animation class to handle EGA animations | Paul Gilbert | |
svn-id: r30113 | |||
2007-12-31 | Used new AdvancedDetector flag to distinguish between EGA and VGA versions | Eugene Sandulenko | |
of italian Lure when their datafiles sit in same directory. svn-id: r30106 | |||
2007-12-31 | Bugfix to data position start in vga decoder, and made ega/vga decoder ↵ | Paul Gilbert | |
methods public visibility svn-id: r30104 | |||
2007-12-31 | Added code to handle EGA title screens being immediately shown rather than ↵ | Paul Gilbert | |
faded in svn-id: r30098 | |||
2007-12-31 | Added extra palette handling for EGA palettes | Paul Gilbert | |
svn-id: r30097 | |||
2007-12-31 | Added support for decoding EGA screens | Paul Gilbert | |
svn-id: r30096 | |||
2007-12-31 | Added code to support reading .ega files | Paul Gilbert | |
svn-id: r30095 | |||
2007-12-31 | Added detection for Italian EGA version | Paul Gilbert | |
svn-id: r30094 | |||
2007-12-29 | Added ability for both middle and right mouse buttons to abort a ↵ | Paul Gilbert | |
conversation when waiting for user to select a conversation option from a list of topics svn-id: r30071 | |||
2007-12-29 | Added support for using scroll wheel for making selections in the ↵ | Paul Gilbert | |
Save/Restore dialog and action lists svn-id: r30070 | |||
2007-12-29 | Added access property for middle mouse button | Paul Gilbert | |
svn-id: r30069 | |||
2007-12-29 | Fix to ensure any active conversation data or selected hotspot is cleared ↵ | Paul Gilbert | |
when restoring or restarting a game svn-id: r30066 | |||
2007-12-29 | Added mouse scrolling support to action menus and the save/restore dialog | Paul Gilbert | |
svn-id: r30065 | |||
2007-12-28 | Fix for correct dialog sequence when giving an object to an arbitrary NPC | Paul Gilbert | |
svn-id: r30063 | |||
2007-12-28 | Fix to prevent the F5 key allowing the game to be saved during player ↵ | Paul Gilbert | |
conversations or viewing a remote room svn-id: r30048 | |||
2007-12-28 | Bugfix to correctly display a message when a used item is no longer in the room | Paul Gilbert | |
svn-id: r30037 | |||
2007-12-28 | Bugfix for string decoding to use the article of the destination character ↵ | Paul Gilbert | |
rather than the talking character svn-id: r30036 | |||
2007-12-28 | Bugfix for action perform timeout to correctly show an question mark bubble. ↵ | Paul Gilbert | |
Also changed a writeSint16LE call to be more correctly writeUint16LE svn-id: r30026 | |||
2007-12-23 | Workaround for unterminated look description in Italian version | Paul Gilbert | |
svn-id: r29960 | |||
2007-12-23 | Fix for problem that the player could stop themselves changing back from ↵ | Paul Gilbert | |
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958 | |||
2007-12-23 | Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵ | Paul Gilbert | |
incorrectly preventing the player from talking to the Skorl svn-id: r29957 | |||
2007-12-22 | Bugfix to not allow animation fast forward when restoring a game - it was ↵ | Paul Gilbert | |
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950 | |||
2007-12-22 | Tweaked the calculation for player position in new rooms to use the original ↵ | Paul Gilbert | |
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949 | |||
2007-12-22 | Incremented required lure.dat version number, and adjusted animation indexes ↵ | Paul Gilbert | |
to account for added fight animation entry svn-id: r29948 | |||
2007-12-21 | Bugfix to prevent axe animation appearing in room 6 when returning there ↵ | Paul Gilbert | |
after the fight svn-id: r29937 | |||
2007-12-19 | Bugfix for correctly handling \n characters in WordWrap method | Paul Gilbert | |
svn-id: r29903 | |||
2007-12-18 | Bugfix for font sizes indexing - dereferencing a character > 128 was giving ↵ | Paul Gilbert | |
a negative index svn-id: r29900 | |||
2007-12-17 | Added extra debug statements to the talk dialog display process | Paul Gilbert | |
svn-id: r29894 | |||
2007-12-17 | Added some casting of fields in debug statements | Paul Gilbert | |
svn-id: r29893 | |||
2007-12-17 | Changed Credits display to avoid the brief flash as the palette changed | Paul Gilbert | |
svn-id: r29892 | |||
2007-12-16 | Bugfix for Use actions to work correctly | Paul Gilbert | |
svn-id: r29891 | |||
2007-12-16 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r29885 | |||
2007-12-16 | adding clickable menu functionality, which is very good to have on devices ↵ | Kostas Nakos | |
with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) svn-id: r29883 | |||
2007-12-16 | use the virtual keyboard facilities if available, when needed | Kostas Nakos | |
svn-id: r29882 | |||
2007-12-16 | The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in | Torbjörn Andersson | |
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878 | |||
2007-12-16 | An element was missing in the initialisation of sounds during the endgame | Torbjörn Andersson | |
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877 | |||
2007-12-16 | Bugfix for walking to hotspots - if the mouse was already highlighting the ↵ | Paul Gilbert | |
hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit svn-id: r29875 | |||
2007-12-16 | Tweaked the delay for several of the introduction message screens | Paul Gilbert | |
svn-id: r29874 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-12-16 | Added a debugger method to show a specified entry in the string table | Paul Gilbert | |
svn-id: r29872 | |||
2007-12-16 | Changed interruptableDelay method to not break when a modifier key is pressed | Paul Gilbert | |
svn-id: r29871 | |||
2007-12-16 | Changed delay method to not break when a modifier key is pressed | Paul Gilbert | |
svn-id: r29870 | |||
2007-12-16 | Bugfix for followers doing an Ask action in another room | Paul Gilbert | |
svn-id: r29869 | |||
2007-12-12 | Dynamic fix for several incorrect accented characters in the Italian version | Paul Gilbert | |
svn-id: r29836 | |||
2007-12-12 | Bugfix to return correct article indexes | Paul Gilbert | |
svn-id: r29835 | |||
2007-12-12 | Incremented the required version of lure.dat because string resource has changed | Paul Gilbert | |
svn-id: r29834 | |||
2007-12-12 | Redeveloped the processing of language item article prefixes to match how ↵ | Paul Gilbert | |
the original handles the various languages svn-id: r29833 | |||
2007-12-11 | Bugfix for the display of ASK, GIVE, and TELL actions in the status line | Paul Gilbert | |
svn-id: r29825 |