Age | Commit message (Collapse) | Author |
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back from Selena
svn-id: r26935
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svn-id: r26888
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svn-id: r26887
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svn-id: r26883
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svn-id: r26882
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svn-id: r26778
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code to save the pathfinding state to a save game when it's in progress
svn-id: r26777
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svn-id: r26776
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walkable areas of a room
svn-id: r26747
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being able to walk through it
svn-id: r26744
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the player, and fixed NPC to NPC conversations
svn-id: r26740
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svn-id: r26734
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script methods, and bugfix to method that was causing a crash in the first room
svn-id: r26681
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svn-id: r26680
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svn-id: r26675
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svn-id: r26625
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svn-id: r26597
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Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
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svn-id: r26546
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svn-id: r26538
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svn-id: r26537
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hotspot/character article prefixes
svn-id: r26491
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handlers added
svn-id: r26487
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svn-id: r26486
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svn-id: r26485
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svn-id: r26484
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svn-id: r26467
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svn-id: r26466
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svn-id: r26464
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svn-id: r26463
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svn-id: r26457
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talk dialog for display
svn-id: r26447
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svn-id: r26368
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deactivated
svn-id: r26338
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svn-id: r26337
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OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
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svn-id: r26156
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svn-id: r26155
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animation handler
svn-id: r26003
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svn-id: r25888
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which allows for an NPC to be given a custom talk record
svn-id: r25875
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svn-id: r25781
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svn-id: r25780
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svn-id: r25695
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svn-id: r25648
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are valid
svn-id: r25647
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svn-id: r25638
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of hotspots
svn-id: r25622
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svn-id: r25621
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svn-id: r25620
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