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2007-12-18Bugfix for font sizes indexing - dereferencing a character > 128 was giving ↵Paul Gilbert
a negative index svn-id: r29900
2007-12-17Added extra debug statements to the talk dialog display processPaul Gilbert
svn-id: r29894
2007-12-17Added some casting of fields in debug statementsPaul Gilbert
svn-id: r29893
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
svn-id: r29892
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
svn-id: r29891
2007-12-16Removed unused variable.Torbjörn Andersson
svn-id: r29885
2007-12-16adding clickable menu functionality, which is very good to have on devices ↵Kostas Nakos
with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) svn-id: r29883
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
svn-id: r29882
2007-12-16The _nativeMT32 in MidiMusic was never initialised. Rather than storing it inTorbjörn Andersson
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878
2007-12-16An element was missing in the initialisation of sounds during the endgameTorbjörn Andersson
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877
2007-12-16Bugfix for walking to hotspots - if the mouse was already highlighting the ↵Paul Gilbert
hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit svn-id: r29875
2007-12-16Tweaked the delay for several of the introduction message screensPaul Gilbert
svn-id: r29874
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-16Added a debugger method to show a specified entry in the string tablePaul Gilbert
svn-id: r29872
2007-12-16Changed interruptableDelay method to not break when a modifier key is pressedPaul Gilbert
svn-id: r29871
2007-12-16Changed delay method to not break when a modifier key is pressedPaul Gilbert
svn-id: r29870
2007-12-16Bugfix for followers doing an Ask action in another roomPaul Gilbert
svn-id: r29869
2007-12-12Dynamic fix for several incorrect accented characters in the Italian versionPaul Gilbert
svn-id: r29836
2007-12-12Bugfix to return correct article indexesPaul Gilbert
svn-id: r29835
2007-12-12Incremented the required version of lure.dat because string resource has changedPaul Gilbert
svn-id: r29834
2007-12-12Redeveloped the processing of language item article prefixes to match how ↵Paul Gilbert
the original handles the various languages svn-id: r29833
2007-12-11Bugfix for the display of ASK, GIVE, and TELL actions in the status linePaul Gilbert
svn-id: r29825
2007-12-11Bugfix to make the Use action work correctlyPaul Gilbert
svn-id: r29824
2007-12-10Changed over warning messages for save/load errors from the debug console to ↵Paul Gilbert
their own dialog svn-id: r29814
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
svn-id: r29777
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
svn-id: r29776
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ↵Paul Gilbert
an action is performed svn-id: r29775
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29774
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29773
2007-12-09Added new debug category for string handlingPaul Gilbert
svn-id: r29772
2007-12-08Added some missing deletes of temporary objectsPaul Gilbert
svn-id: r29762
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a ↵Paul Gilbert
character is entering by svn-id: r29746
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
svn-id: r29745
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵Paul Gilbert
dialog was resetting the destination character just before the conversation started svn-id: r29743
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
svn-id: r29734
2007-12-03Reworked the fight loop and event handling so fights run at the same speed ↵Paul Gilbert
as in the original game svn-id: r29709
2007-12-02Added some more code to the savegame load process to correctly handle ↵Paul Gilbert
previously saved savegames (from version 25) svn-id: r29693
2007-12-02Modified the loadScreen method to accommodate some screens decoding to a ↵Paul Gilbert
single byte more than the actual screen size svn-id: r29691
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
svn-id: r29690
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
svn-id: r29689
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
svn-id: r29687
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
svn-id: r29684
2007-12-01Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead ofTorbjörn Andersson
delete. svn-id: r29680
2007-12-01Fix for give method - one object range was incorrectly being reported as not ↵Paul Gilbert
being valid objects svn-id: r29679
2007-12-01Fix for Valgrind warning - at least one animation read a single byte beyond ↵Paul Gilbert
the end of the source data just prior to finishing decompression svn-id: r29678
2007-11-30Fixed endian bug in the decoding of stringsPaul Gilbert
svn-id: r29674
2007-11-30Add additional German version of Lure of the Temptress.Travis Howell
svn-id: r29661
2007-11-28Added detection of Spanish versionPaul Gilbert
svn-id: r29654
2007-11-27- Changed sound creation to automatically reset volume so that introduction ↵Paul Gilbert
sound sequences play correctly - Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels svn-id: r29648
2007-11-27Removed old commented out debug codePaul Gilbert
svn-id: r29647