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2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared ↵Paul Gilbert
when restoring or restarting a game svn-id: r30066
2007-12-29Added mouse scrolling support to action menus and the save/restore dialogPaul Gilbert
svn-id: r30065
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
svn-id: r30063
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player ↵Paul Gilbert
conversations or viewing a remote room svn-id: r30048
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
svn-id: r30037
2007-12-28Bugfix for string decoding to use the article of the destination character ↵Paul Gilbert
rather than the talking character svn-id: r30036
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ↵Paul Gilbert
Also changed a writeSint16LE call to be more correctly writeUint16LE svn-id: r30026
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
svn-id: r29960
2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵Paul Gilbert
incorrectly preventing the player from talking to the Skorl svn-id: r29957
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was ↵Paul Gilbert
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ↵Paul Gilbert
to account for added fight animation entry svn-id: r29948
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there ↵Paul Gilbert
after the fight svn-id: r29937
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert
svn-id: r29903
2007-12-18Bugfix for font sizes indexing - dereferencing a character > 128 was giving ↵Paul Gilbert
a negative index svn-id: r29900
2007-12-17Added extra debug statements to the talk dialog display processPaul Gilbert
svn-id: r29894
2007-12-17Added some casting of fields in debug statementsPaul Gilbert
svn-id: r29893
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
svn-id: r29892
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
svn-id: r29891
2007-12-16Removed unused variable.Torbjörn Andersson
svn-id: r29885
2007-12-16adding clickable menu functionality, which is very good to have on devices ↵Kostas Nakos
with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) svn-id: r29883
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
svn-id: r29882
2007-12-16The _nativeMT32 in MidiMusic was never initialised. Rather than storing it inTorbjörn Andersson
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878
2007-12-16An element was missing in the initialisation of sounds during the endgameTorbjörn Andersson
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877
2007-12-16Bugfix for walking to hotspots - if the mouse was already highlighting the ↵Paul Gilbert
hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit svn-id: r29875
2007-12-16Tweaked the delay for several of the introduction message screensPaul Gilbert
svn-id: r29874
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-16Added a debugger method to show a specified entry in the string tablePaul Gilbert
svn-id: r29872
2007-12-16Changed interruptableDelay method to not break when a modifier key is pressedPaul Gilbert
svn-id: r29871
2007-12-16Changed delay method to not break when a modifier key is pressedPaul Gilbert
svn-id: r29870
2007-12-16Bugfix for followers doing an Ask action in another roomPaul Gilbert
svn-id: r29869
2007-12-12Dynamic fix for several incorrect accented characters in the Italian versionPaul Gilbert
svn-id: r29836
2007-12-12Bugfix to return correct article indexesPaul Gilbert
svn-id: r29835
2007-12-12Incremented the required version of lure.dat because string resource has changedPaul Gilbert
svn-id: r29834
2007-12-12Redeveloped the processing of language item article prefixes to match how ↵Paul Gilbert
the original handles the various languages svn-id: r29833
2007-12-11Bugfix for the display of ASK, GIVE, and TELL actions in the status linePaul Gilbert
svn-id: r29825
2007-12-11Bugfix to make the Use action work correctlyPaul Gilbert
svn-id: r29824
2007-12-10Changed over warning messages for save/load errors from the debug console to ↵Paul Gilbert
their own dialog svn-id: r29814
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
svn-id: r29777
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
svn-id: r29776
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ↵Paul Gilbert
an action is performed svn-id: r29775
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29774
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29773
2007-12-09Added new debug category for string handlingPaul Gilbert
svn-id: r29772
2007-12-08Added some missing deletes of temporary objectsPaul Gilbert
svn-id: r29762
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a ↵Paul Gilbert
character is entering by svn-id: r29746
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
svn-id: r29745
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵Paul Gilbert
dialog was resetting the destination character just before the conversation started svn-id: r29743
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
svn-id: r29734