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2006-05-23Reworked the DISPATCH current action to support NPC schedules like the ↵Paul Gilbert
original game does. Additionally added basic implementation of necessary support routines svn-id: r22582
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ↵Paul Gilbert
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581
2006-05-23Added the loading of NPC schedulesPaul Gilbert
svn-id: r22580
2006-05-23Added new resource entries for NPC schedules, the Skorl catching animation, ↵Paul Gilbert
and miscellaneous svn-id: r22579
2006-05-23Added support structures for NPC schedulesPaul Gilbert
svn-id: r22578
2006-05-23Added some extra safety checks. Also contains some started work on ↵Paul Gilbert
redesigning the display of the current action svn-id: r22577
2006-05-23Added script methods for manipulating current action support data and a stub ↵Paul Gilbert
for a script method that plays background music svn-id: r22576
2006-05-14Disassembled code responsible for making NPCs walk between roomsPaul Gilbert
svn-id: r22476
2006-05-11This could be completely wrong, but I don't think Hotspot::stopWalking() isTorbjörn Andersson
supposed to call setCurrentAction() in Resources, because then ScummVM will crash in getCurrentActionStr() whenever we try to interact with any object. Since Hotspot::walkTo() calls setCurrentAction() in Hotspot, it seems like a reasonable guess that this is the setCurrentAction() that stopWalking() should call as well. svn-id: r22409
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
svn-id: r22408
2006-05-11Whitespace changes.Torbjörn Andersson
svn-id: r22407
2006-05-11Added proper labels in some of the existing disassembled methodsPaul Gilbert
svn-id: r22406
2006-05-08Changed abs() to ABS()Torbjörn Andersson
svn-id: r22389
2006-05-07Initial disassembly of NPC schedule handling methodsPaul Gilbert
svn-id: r22380
2006-05-01It's wrong to assume a given file is located in gameDataPath, so do not use ↵Max Horn
that to print out warnings that pretend otherwise svn-id: r22272
2006-04-30Incremented required lure.dat versionPaul Gilbert
svn-id: r22236
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
svn-id: r22235
2006-04-29Fix warningMax Horn
svn-id: r22210
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot ↵Paul Gilbert
before performing an action svn-id: r22209
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
svn-id: r22208
2006-04-29Changed resource Id constants, added a few more general constants, and ↵Paul Gilbert
slightly increased game speed svn-id: r22207
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, ↵Paul Gilbert
or provide access to the list svn-id: r22206
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
svn-id: r22205
2006-04-29Tweaked dialog display code to refresh the screen and warn about message Ids ↵Paul Gilbert
needing display styles that aren't yet implement svn-id: r22204
2006-04-29* Changed the createEngine() factory function of our plugins to return an ↵Max Horn
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
2006-04-25Added disassembly of door close support routines and other miscellaneous ↵Paul Gilbert
action support code svn-id: r22162
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
the menu bar at the top of the window - for smoother mouse movement. (After a discussion with sev.) svn-id: r21992
2006-04-16Removed the directory parameter from md5_fileMax Horn
svn-id: r21937
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-11Fix warning.Eugene Sandulenko
svn-id: r21810
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
available CPU time. svn-id: r21787
2006-04-11Changed max() to MAX(). This fixes compilation for me.Torbjörn Andersson
svn-id: r21786
2006-04-11Added disassembly of room exit handling, as well as a few cleanups to the ↵Paul Gilbert
path finding code svn-id: r21785
2006-04-11Added proper path finding code for rooms, as well as miscellaneous support ↵Paul Gilbert
methods svn-id: r21784
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes ↵Paul Gilbert
to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on svn-id: r21783
2006-04-11Implemented better handling of changing rooms via room exitsPaul Gilbert
svn-id: r21782
2006-04-11Added new resources for pathfinding and new resourcesPaul Gilbert
svn-id: r21781
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
svn-id: r21780
2006-04-11Updated resource structures to add support for hotspot y corrections, ↵Paul Gilbert
proximity data, room walkable areas, and the room exit coordinate list svn-id: r21779
2006-04-11Added a script method for setting a blocking hotspot scriptPaul Gilbert
svn-id: r21778
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵Max Horn
distinguish them) svn-id: r21686
2006-04-04Completed disassembly of the Lure pathfinding codePaul Gilbert
svn-id: r21593
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-27Further progress on disassembling pathfinding and support methodsPaul Gilbert
svn-id: r21470
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443
2006-03-23Partially disassembly of the pathfinding code and miscellaneous support methodsPaul Gilbert
svn-id: r21418
2006-03-17Further work on disassembling player tick/movement handlerPaul Gilbert
svn-id: r21349