Age | Commit message (Collapse) | Author |
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svn-id: r28714
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svn-id: r28713
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svn-id: r28712
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svn-id: r28555
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svn-id: r28553
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svn-id: r28552
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whether inside/outside
svn-id: r28551
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svn-id: r28550
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svn-id: r28549
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svn-id: r28548
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svn-id: r28547
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svn-id: r28546
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svn-id: r28545
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svn-id: r28544
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svn-id: r28458
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svn-id: r28457
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svn-id: r28212
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svn-id: r27830
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svn-id: r27668
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svn-id: r27625
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svn-id: r27624
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constants.
svn-id: r27609
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folder
svn-id: r27608
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svn-id: r27607
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svn-id: r27606
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svn-id: r27605
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svn-id: r27604
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animation sequence
svn-id: r27603
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svn-id: r27466
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26994
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original game
svn-id: r26993
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svn-id: r26992
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original game
svn-id: r26991
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activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
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back from Selena
svn-id: r26935
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svn-id: r26888
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svn-id: r26887
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svn-id: r26883
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svn-id: r26882
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svn-id: r26778
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code to save the pathfinding state to a save game when it's in progress
svn-id: r26777
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svn-id: r26776
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walkable areas of a room
svn-id: r26747
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being able to walk through it
svn-id: r26744
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the player, and fixed NPC to NPC conversations
svn-id: r26740
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svn-id: r26734
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script methods, and bugfix to method that was causing a crash in the first room
svn-id: r26681
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svn-id: r26680
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svn-id: r26675
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