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2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
svn-id: r26994
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26993
2007-05-28Implemented new script methodsPaul Gilbert
svn-id: r26992
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26991
2007-05-27Reworked game saving so that restored games don't fire off hotspot ↵Paul Gilbert
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ↵Paul Gilbert
back from Selena svn-id: r26935
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
svn-id: r26888
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
svn-id: r26887
2007-05-20Added saving of the room walkable pathsPaul Gilbert
svn-id: r26883
2007-05-20Bugfix to constrain savegame names to the dialog widthPaul Gilbert
svn-id: r26882
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
svn-id: r26778
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added ↵Paul Gilbert
code to save the pathfinding state to a save game when it's in progress svn-id: r26777
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
svn-id: r26776
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid ↵Paul Gilbert
walkable areas of a room svn-id: r26747
2007-05-04Bugfix to prevent characters stopped by a right-hand non-walkable area then ↵Paul Gilbert
being able to walk through it svn-id: r26744
2007-05-03Bugfix for characters freezing after talking when in a different room than ↵Paul Gilbert
the player, and fixed NPC to NPC conversations svn-id: r26740
2007-05-02Fix for saving the game when an NPC is doing a non-scripted action Paul Gilbert
svn-id: r26734
2007-04-30Cleaned up the script engine opcodes, added debug names for recently added ↵Paul Gilbert
script methods, and bugfix to method that was causing a crash in the first room svn-id: r26681
2007-04-30Added NPC to NPC talk action, and a bugfix for when remote viewing a roomPaul Gilbert
svn-id: r26680
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
svn-id: r26675
2007-04-27Moved lure detection code into a new detection.cpp fileMax Horn
svn-id: r26625
2007-04-26Removing more semicolaMax Horn
svn-id: r26597
2007-04-22General bugfixes, added animation handlers for creating potion and freeing ↵Paul Gilbert
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
svn-id: r26546
2007-04-17Bugfix for Grub's animation handlerPaul Gilbert
svn-id: r26538
2007-04-17Bugfix to have multiple savegame names list verticallyPaul Gilbert
svn-id: r26537
2007-04-15Altered message display to correctly handle optional display of ↵Paul Gilbert
hotspot/character article prefixes svn-id: r26491
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation ↵Paul Gilbert
handlers added svn-id: r26487
2007-04-15Bugfix to restore the correct part of the screen when the menu changesPaul Gilbert
svn-id: r26486
2007-04-15Added new script methodsPaul Gilbert
svn-id: r26485
2007-04-15Fix a few Valgrind warnings.Travis Howell
svn-id: r26484
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
svn-id: r26467
2007-04-14Fixed warning.Torbjörn Andersson
svn-id: r26466
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
svn-id: r26464
2007-04-14Added script method for barmen serving playerPaul Gilbert
svn-id: r26463
2007-04-13Adjusted word wrapping width in talk dialogsPaul Gilbert
svn-id: r26457
2007-04-10Bugfix to prevent a used item in give actions from not getting pased to the ↵Paul Gilbert
talk dialog for display svn-id: r26447
2007-04-02Added in more character tick handlersPaul Gilbert
svn-id: r26368
2007-04-01Bugfix to correctly remove an item from a character's inventory when it is ↵Paul Gilbert
deactivated svn-id: r26338
2007-04-01Bugfix for strings that wrapped near a carriage return characterPaul Gilbert
svn-id: r26337
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
svn-id: r26156
2007-03-17Got rid of Lure::SystemMax Horn
svn-id: r26155
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' ↵Paul Gilbert
animation handler svn-id: r26003
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
svn-id: r25888
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ↵Paul Gilbert
which allows for an NPC to be given a custom talk record svn-id: r25875
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
svn-id: r25781
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
svn-id: r25695