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2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
svn-id: r29528
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
svn-id: r29527
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between ↵Paul Gilbert
save sessions svn-id: r29526
2007-11-17Cleaned up the logic of the activateHotspot methodPaul Gilbert
svn-id: r29525
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
svn-id: r29524
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
svn-id: r29519
2007-11-16Changed conversation guards so that the player talking will only be paused ↵Paul Gilbert
if there's another active conversation that's in the same room svn-id: r29516
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in ↵Paul Gilbert
immediate succession svn-id: r29515
2007-11-16Added guard to prevent a character being reset to a default direction frame ↵Paul Gilbert
after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames svn-id: r29514
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
svn-id: r29513
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
svn-id: r29512
2007-11-15Fixes to parameters of script methodsPaul Gilbert
svn-id: r29508
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in ↵Paul Gilbert
another direction svn-id: r29507
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
svn-id: r29500
2007-11-13Added guard to prevent one character's talk dialog interrupting another one ↵Paul Gilbert
that's already in-progress svn-id: r29492
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get ↵Paul Gilbert
stuck in doors they close svn-id: r29489
2007-11-12Set Catriona to her correct rocking speedPaul Gilbert
svn-id: r29483
2007-11-12removeSounds was being called too early - it was setting the current area to ↵Paul Gilbert
that of the room being left, rather than the one being entered svn-id: r29482
2007-11-12Adjustments to the talk state machine so information dialogs (if any) ↵Paul Gilbert
correctly occur at the end of a conversation (such as giving the bar to Ewan) svn-id: r29481
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
svn-id: r29480
2007-11-11Silencing some warningsMax Horn
svn-id: r29479
2007-11-10Expanded talk routines so that characters now properly stand still only when ↵Paul Gilbert
they're meant to svn-id: r29471
2007-11-09Restoring a game now correctly fades out the current room like the originalPaul Gilbert
svn-id: r29459
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
svn-id: r29458
2007-11-08Reordered construction of game instance so that the sounds played in the ↵Paul Gilbert
introduction can properly check the sound flag status svn-id: r29452
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
svn-id: r29451
2007-11-08Bugfix for correct use of article prefixes on character names embedded in ↵Paul Gilbert
talk messages svn-id: r29450
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until ↵Paul Gilbert
he's received instructions svn-id: r29449
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, ↵Paul Gilbert
and pause correctly during scripted animations svn-id: r29445
2007-11-07Removed reference to KyraEngine that shouldn't be therePaul Gilbert
svn-id: r29444
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
svn-id: r29278
2007-10-28Room fades now correctly fade out any active talk dialogPaul Gilbert
svn-id: r29277
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
svn-id: r29272
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as ↵Paul Gilbert
restorable are restarted after loading a savegame) svn-id: r29271
2007-10-25Talk dialogs can now only be closed early if it's the player talking, or an ↵Paul Gilbert
NPC is talking directly to the player svn-id: r29258
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
svn-id: r29257
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
svn-id: r29256
2007-10-24Removed unused fieldPaul Gilbert
svn-id: r29255
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
svn-id: r29254
2007-10-24Fixed MinGW compilation warning Paul Gilbert
svn-id: r29253
2007-10-24Changed startSpeakingToNoone to pause the speaking characterPaul Gilbert
svn-id: r29252
2007-10-24Implemented gradual display of text in talk dialogsPaul Gilbert
svn-id: r29251
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
svn-id: r29250
2007-10-21Removed deprecated YNKeyStruct structurePaul Gilbert
svn-id: r29237
2007-10-20Finally got the room layering to work correctlyPaul Gilbert
svn-id: r29236
2007-10-07Added support for setting animations by their index rather than their ↵Paul Gilbert
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169
2007-10-07Changed string constant name to avoid clashing with inventory display constantsPaul Gilbert
svn-id: r29168
2007-10-07Added loading of new give talk Id listPaul Gilbert
svn-id: r29167
2007-10-07Replaced incorrect key constants being used for fight commandsPaul Gilbert
svn-id: r29166
2007-10-07Added new string Ids used for inventory displayPaul Gilbert
svn-id: r29165