Age | Commit message (Expand) | Author |
2006-03-17 | Further work on disassembling player tick/movement handler | Paul Gilbert |
2006-03-15 | In progress work on disassembling player tick/actions handler method | Paul Gilbert |
2006-03-13 | Fix a valgrind warning | Travis Howell |
2006-03-13 | Fix a few valgrind warnings | Travis Howell |
2006-03-13 | Fix to remove warning on validating frame offsets in animation decoder | Paul Gilbert |
2006-03-13 | Added further disassembly of animation decoder routine | Paul Gilbert |
2006-03-13 | Add proper handling for animations with frame offset tables during decoding | Paul Gilbert |
2006-03-13 | Changed temp variable from byte to word to fix decoding of some animation res... | Paul Gilbert |
2006-03-09 | Compile fixes for VC6 | Lars Persson |
2006-03-09 | Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v... | Max Horn |
2006-03-09 | Make use of DetectedGame::updateDesc in the kyra & lure engines | Max Horn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn |
2006-03-02 | Lure - started work on disassembling player walking | Paul Gilbert |
2006-02-26 | Initial add of the Lure of the Temptress disassembly | Paul Gilbert |
2006-02-26 | With the added delay to the popup menu loop, it's much more likely that each | Torbjörn Andersson |
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson |
2006-02-26 | Added delays to the waitForRelease() and waitForPress() busy-wait loops. | Torbjörn Andersson |
2006-02-21 | Improved layering of objects within rooms - for example, Ratpouch now properl... | Paul Gilbert |
2006-02-19 | Fixed compiler warning | Max Horn |
2006-02-19 | Cleaned up the main game loop, improved handling for changing rooms, and impr... | Paul Gilbert |
2006-02-19 | Added basic support for conversations, as well as reworking the Hotspot class... | Paul Gilbert |
2006-02-19 | Converted mouse and events classes to use new getReference style | Paul Gilbert |
2006-02-19 | Updated memory set method call to new name | Paul Gilbert |
2006-02-19 | Changed hotspot references to use updated hotspot methods | Paul Gilbert |
2006-02-19 | Added handling for conversation data, as well as moved storing cursor data in... | Paul Gilbert |
2006-02-19 | Added new resources for conversations, cleaned up existing class names, and e... | Paul Gilbert |
2006-02-19 | Added display of talk dialogs during conversations | Paul Gilbert |
2006-02-19 | Implemented several more script engine methods | Paul Gilbert |
2006-02-19 | Added new class for displaying conversation talk dialogs | Paul Gilbert |
2006-02-19 | Added new definitions used by the conversation subsystem | Paul Gilbert |
2006-02-19 | Changed subsystem object create methods whose constructors I've switched to t... | Paul Gilbert |
2006-02-19 | Changed the menu subsystem to use getReference rather than being passed in th... | Paul Gilbert |
2006-02-19 | Changed the changed memset method to setBytes, which I like better | Paul Gilbert |
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn |
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn |
2006-02-17 | Added global toGameSettings() template function for convenience; simplified G... | Max Horn |
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini... | Max Horn |
2006-02-12 | The GameDetector is no longer a required parameter for Engine constructors | Max Horn |
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null a... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |