Age | Commit message (Collapse) | Author |
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MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
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svn-id: r30754
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svn-id: r30736
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svn-id: r30728
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svn-id: r30706
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earlier versions of gcc
svn-id: r30672
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svn-id: r30667
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svn-id: r30664
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schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
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partway through animation
svn-id: r30609
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svn-id: r30584
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data flags
svn-id: r30582
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svn-id: r30574
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of the surface - this fixes a visual glitch in the German version where some lines were so long they were exceeding the size of the screen
svn-id: r30547
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German version
svn-id: r30545
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svn-id: r30532
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svn-id: r30526
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in the German version
svn-id: r30524
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interacting with her) both when she's in the Apothecary and when she's out walking
svn-id: r30515
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svn-id: r30435
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headers are consistant with the other files
svn-id: r30433
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svn-id: r30386
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svn-id: r30379
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active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
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svn-id: r30371
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barman data to savegames
svn-id: r30367
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svn-id: r30365
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svn-id: r30354
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after earlier being deactivated in the middle of hammering the anvil
svn-id: r30353
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svn-id: r30347
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bottom border
svn-id: r30346
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svn-id: r30340
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were previously handled identically
svn-id: r30339
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being passed to retrieve a hotspot pointer
svn-id: r30336
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svn-id: r30322
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them to be turned on
svn-id: r30317
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original game and prevent the music from running out before the next animation begins
svn-id: r30287
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svn-id: r30286
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svn-id: r30238
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can't do fades)
svn-id: r30236
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svn-id: r30234
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svn-id: r30233
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svn-id: r30232
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control characters
svn-id: r30231
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svn-id: r30230
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svn-id: r30229
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svn-id: r30228
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svn-id: r30227
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parameters/methods for text positioning
svn-id: r30226
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svn-id: r30224
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