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2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-02-16Bugfix for loading older savegame versionsPaul Gilbert
svn-id: r30879
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine ↵Max Horn
constructor svn-id: r30871
2008-02-14Changed error dialog display to exit ScummVM through the standard execution ↵Paul Gilbert
path rather than using the exit() method svn-id: r30866
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
svn-id: r30736
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
svn-id: r30728
2008-01-29clibable menus for symbianLars Persson
svn-id: r30706
2008-01-28Changed array of method pointers to case statement to fix compiler error in ↵Paul Gilbert
earlier versions of gcc svn-id: r30672
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵Paul Gilbert
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629
2008-01-22Bugfix for transformation sparkle to finish if the player changes room ↵Paul Gilbert
partway through animation svn-id: r30609
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
svn-id: r30584
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk ↵Paul Gilbert
data flags svn-id: r30582
2008-01-19fixed potential unitialized variablePaweł Kołodziejski
svn-id: r30574
2008-01-18Enhanced Surface::writeSubstring to crop any string that exceeds the width ↵Paul Gilbert
of the surface - this fixes a visual glitch in the German version where some lines were so long they were exceeding the size of the screen svn-id: r30547
2008-01-18Increase talk dialog size by 2 pixels to accommodate a very long word in the ↵Paul Gilbert
German version svn-id: r30545
2008-01-17Bugfix for logging the description of actions being donePaul Gilbert
svn-id: r30532
2008-01-17Updated required lure.dat version numberPaul Gilbert
svn-id: r30526
2008-01-17Bugfix for the position and size of the copy protection dialog instructions ↵Paul Gilbert
in the German version svn-id: r30524
2008-01-16Added code fragment to correctly set the walk to position for Goewin (for ↵Paul Gilbert
interacting with her) both when she's in the Apothecary and when she's out walking svn-id: r30515
2008-01-12Bugfix for actors getting stuck (losing their schedule)Paul Gilbert
svn-id: r30435
2008-01-12Removed old copyright 2005-2006 line from several files so that their ↵Paul Gilbert
headers are consistant with the other files svn-id: r30433
2008-01-10Fix for debug logging of the current action namePaul Gilbert
svn-id: r30386
2008-01-10Fixed warnings.Torbjörn Andersson
svn-id: r30379
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵Paul Gilbert
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378
2008-01-10Corrected the name of script method #39 which closes the town hall doorPaul Gilbert
svn-id: r30371
2008-01-10Added proper reset of barmen data when game is restarted, and added missing ↵Paul Gilbert
barman data to savegames svn-id: r30367
2008-01-10Bugfix for incorrect data being saved for the current NPC the barmen are servingPaul Gilbert
svn-id: r30365
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
svn-id: r30354
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated ↵Paul Gilbert
after earlier being deactivated in the middle of hammering the anvil svn-id: r30353
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
svn-id: r30347
2008-01-09Fixed popup menu height so bottom action doesn't partially overlap the ↵Paul Gilbert
bottom border svn-id: r30346
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
svn-id: r30340
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that ↵Paul Gilbert
were previously handled identically svn-id: r30339
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was ↵Paul Gilbert
being passed to retrieve a hotspot pointer svn-id: r30336
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
svn-id: r30322
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-06Changed the frame delay for part of the introduction sequence to match the ↵Paul Gilbert
original game and prevent the music from running out before the next animation begins svn-id: r30287
2008-01-06Fix to show talk dialogs in EGA mode using the EGA palettePaul Gilbert
svn-id: r30286
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Changed room change code for an immediate transition when in EGA mode (which ↵Paul Gilbert
can't do fades) svn-id: r30236
2008-01-05Fix for popup menus to work in EGA modePaul Gilbert
svn-id: r30234
2008-01-05Made standard EGA background colour a constantPaul Gilbert
svn-id: r30233
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
svn-id: r30232
2008-01-05Brought waitForPress into line with other similar methods to not register ↵Paul Gilbert
control characters svn-id: r30231