Age | Commit message (Collapse) | Author |
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restoring a game
svn-id: r29537
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svn-id: r29536
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svn-id: r29535
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svn-id: r29533
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svn-id: r29531
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svn-id: r29528
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svn-id: r29527
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save sessions
svn-id: r29526
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svn-id: r29525
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svn-id: r29524
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svn-id: r29519
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if there's another active conversation that's in the same room
svn-id: r29516
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immediate succession
svn-id: r29515
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after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames
svn-id: r29514
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svn-id: r29513
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svn-id: r29512
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svn-id: r29508
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another direction
svn-id: r29507
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svn-id: r29500
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that's already in-progress
svn-id: r29492
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stuck in doors they close
svn-id: r29489
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svn-id: r29483
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that of the room being left, rather than the one being entered
svn-id: r29482
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correctly occur at the end of a conversation (such as giving the bar to Ewan)
svn-id: r29481
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svn-id: r29480
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svn-id: r29479
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they're meant to
svn-id: r29471
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svn-id: r29459
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svn-id: r29458
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introduction can properly check the sound flag status
svn-id: r29452
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svn-id: r29451
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talk messages
svn-id: r29450
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he's received instructions
svn-id: r29449
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and pause correctly during scripted animations
svn-id: r29445
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svn-id: r29444
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svn-id: r29278
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svn-id: r29277
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svn-id: r29272
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restorable are restarted after loading a savegame)
svn-id: r29271
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NPC is talking directly to the player
svn-id: r29258
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svn-id: r29257
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svn-id: r29256
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svn-id: r29255
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svn-id: r29254
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svn-id: r29253
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svn-id: r29252
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svn-id: r29251
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svn-id: r29250
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svn-id: r29237
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svn-id: r29236
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