Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-08 | ALL: Leave out instructions for engine data issues | Ben Castricum | |
2016-12-06 | ALL: Change instructions for engine data file issues | Ben Castricum | |
The engine data files should be included in the package, so downloading may not be the best suggestion. Instead refer to the README. | |||
2016-12-06 | ALL: Unify 'wrong version of engine data' message | Ben Castricum | |
2016-12-06 | ALL: Unify 'corrupted engine data' message | Ben Castricum | |
2016-12-05 | ALL: Unify 'missing engine data' message | Ben Castricum | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-16 | LURE: Fix potential buffer overrun introduced in 8577606 | Eugene Sandulenko | |
2016-05-13 | LURE: Safer string manupulation | Eugene Sandulenko | |
2016-05-13 | LURE: Safer string manipulation | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | LURE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | LURE: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-12 | LURE: Add support for Russian version | Eugene Sandulenko | |
2015-11-16 | LURE: Fix compiler warning | Paul Gilbert | |
2015-11-16 | LURE: Fix spelling of Observar in Spanish version | Paul Gilbert | |
2015-11-16 | LURE: Simplify StringList class | Paul Gilbert | |
2015-06-06 | LURE: Remove unused function prototype | Paul Gilbert | |
2014-05-29 | LURE: Remove useless parameters in function call | Strangerke | |
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-03-10 | LURE: Use the mouse pointer for menus on the Wii | Damien | |
Without this, this game is almost unplayable, since the scrolling menus respond to the slightest tilt of the Wiimote, typically scrolling from the top straight to the bottom. Using a mouse pointer in the menus is much easier. | |||
2014-02-18 | LURE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-08-08 | LURE: Fix some formatting. | Torbjörn Andersson | |
2013-07-19 | LURE: Added explicit comment to switch block fall-through | Paul Gilbert | |
2013-06-08 | LURE: Fix bad operator in "hotspot" debug command, CID 1004147 | Torbjörn Andersson | |
2013-06-05 | LURE: Use correct deallocator, CID 1004041 | Torbjörn Andersson | |
The memory was allocated with Memory::alloc(), so it should be freed with Memory::dealloc(), not delete. | |||
2013-06-01 | LURE: Add missing va_end() | Torbjörn Andersson | |
CID 1002106 | |||
2013-05-05 | LURE: Fix getNumGroats | Willem Jan Palenstijn | |
This fixes bug #3612682 | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-24 | LURE: Fix bounds checking | Torbjörn Andersson | |
CID 1003986 and CID 1003990. | |||
2013-02-23 | ALL: Fix typo (existant->existent) | Willem Jan Palenstijn | |
2013-02-17 | LURE: Fix bug #3604370 - ANDROID menus clickable | vyadh | |
LURE: Fix bug #3604370 - "LURE: ANDROID, Action item scrolling too sensitive" | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-06-30 | LURE: Fix engine crash in copy protection screen with AZERTY keyboard | Thierry Crozat | |
Fixes bug #3539031 - "LURE: Crash at Copy Protection Screen". This reverts the previous fix which only worked for QWERTY keyboards and made the issue worse for AZERTY keyboards. It now uses the ASCII code instead of the keycode for the sanity check. | |||
2012-06-29 | LURE: Fix engine crash in copy protection screen. | D G Turner | |
Fixes bug #3539031 - "LURE: Crash at Copy Protection Screen". Previously, the code didn't prevent keyboard events with modifiers being used. Since the ascii values for these were outside the 0-9 numeric range, this resulted in an invalid frame number being used and thus the engine aborted at an asertion. | |||
2012-03-13 | JANITORIAL: Simply use *x instead of *x.get() on smart pointers. | Christoph Mallon | |
2012-03-13 | JANITORIAL: Remove dead code. | Christoph Mallon | |
2012-03-13 | JANITORIAL: Make getters const. | Christoph Mallon | |
2012-03-13 | JANITORIAL: Avoid the ugly operator invocation syntax. | Christoph Mallon | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-01-14 | LURE: Move readByte() call out of assert() | Torbjörn Andersson | |
2011-12-18 | Merge pull request #131 from digitall/goto_considered_harmful | David Turner | |
Goto Considered Harmful... The following commits should improve the ScummVM code structure by reducing the number of gotos used in various engine code. They should implement identical functionality, but without using goto and without the result being less readable/maintainable than the version with goto. | |||
2011-12-09 | LURE: Converted the AnimationDecoder::decode_data routine to remove GOTO usage | Paul Gilbert | |