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AgeCommit message (Expand)Author
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ...Paul Gilbert
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
2007-12-23Fix for problem that the player could stop themselves changing back from Sele...Paul Gilbert
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorr...Paul Gilbert
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was cau...Paul Gilbert
2007-12-22Tweaked the calculation for player position in new rooms to use the original ...Paul Gilbert
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ...Paul Gilbert
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there afte...Paul Gilbert
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert
2007-12-18Bugfix for font sizes indexing - dereferencing a character > 128 was giving a...Paul Gilbert
2007-12-17Added extra debug statements to the talk dialog display processPaul Gilbert
2007-12-17Added some casting of fields in debug statementsPaul Gilbert
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
2007-12-16Removed unused variable.Torbjörn Andersson
2007-12-16adding clickable menu functionality, which is very good to have on devices wi...Kostas Nakos
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
2007-12-16The _nativeMT32 in MidiMusic was never initialised. Rather than storing it inTorbjörn Andersson
2007-12-16An element was missing in the initialisation of sounds during the endgameTorbjörn Andersson
2007-12-16Bugfix for walking to hotspots - if the mouse was already highlighting the ho...Paul Gilbert
2007-12-16Tweaked the delay for several of the introduction message screensPaul Gilbert
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and adde...Paul Gilbert
2007-12-16Added a debugger method to show a specified entry in the string tablePaul Gilbert
2007-12-16Changed interruptableDelay method to not break when a modifier key is pressedPaul Gilbert
2007-12-16Changed delay method to not break when a modifier key is pressedPaul Gilbert
2007-12-16Bugfix for followers doing an Ask action in another roomPaul Gilbert
2007-12-12Dynamic fix for several incorrect accented characters in the Italian versionPaul Gilbert
2007-12-12Bugfix to return correct article indexesPaul Gilbert
2007-12-12Incremented the required version of lure.dat because string resource has changedPaul Gilbert
2007-12-12Redeveloped the processing of language item article prefixes to match how the...Paul Gilbert
2007-12-11Bugfix for the display of ASK, GIVE, and TELL actions in the status linePaul Gilbert
2007-12-11Bugfix to make the Use action work correctlyPaul Gilbert
2007-12-10Changed over warning messages for save/load errors from the debug console to ...Paul Gilbert
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ...Paul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-09Added new debug category for string handlingPaul Gilbert
2007-12-08Added some missing deletes of temporary objectsPaul Gilbert
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a char...Paul Gilbert
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...Paul Gilbert
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
2007-12-03Reworked the fight loop and event handling so fights run at the same speed as...Paul Gilbert
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-12-02Modified the loadScreen method to accommodate some screens decoding to a sing...Paul Gilbert
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert