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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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Author
2007-12-28
Bugfix for action perform timeout to correctly show an question mark bubble. ...
Paul Gilbert
2007-12-23
Workaround for unterminated look description in Italian version
Paul Gilbert
2007-12-23
Fix for problem that the player could stop themselves changing back from Sele...
Paul Gilbert
2007-12-23
Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorr...
Paul Gilbert
2007-12-22
Bugfix to not allow animation fast forward when restoring a game - it was cau...
Paul Gilbert
2007-12-22
Tweaked the calculation for player position in new rooms to use the original ...
Paul Gilbert
2007-12-22
Incremented required lure.dat version number, and adjusted animation indexes ...
Paul Gilbert
2007-12-21
Bugfix to prevent axe animation appearing in room 6 when returning there afte...
Paul Gilbert
2007-12-19
Bugfix for correctly handling \n characters in WordWrap method
Paul Gilbert
2007-12-18
Bugfix for font sizes indexing - dereferencing a character > 128 was giving a...
Paul Gilbert
2007-12-17
Added extra debug statements to the talk dialog display process
Paul Gilbert
2007-12-17
Added some casting of fields in debug statements
Paul Gilbert
2007-12-17
Changed Credits display to avoid the brief flash as the palette changed
Paul Gilbert
2007-12-16
Bugfix for Use actions to work correctly
Paul Gilbert
2007-12-16
Removed unused variable.
Torbjörn Andersson
2007-12-16
adding clickable menu functionality, which is very good to have on devices wi...
Kostas Nakos
2007-12-16
use the virtual keyboard facilities if available, when needed
Kostas Nakos
2007-12-16
The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in
Torbjörn Andersson
2007-12-16
An element was missing in the initialisation of sounds during the endgame
Torbjörn Andersson
2007-12-16
Bugfix for walking to hotspots - if the mouse was already highlighting the ho...
Paul Gilbert
2007-12-16
Tweaked the delay for several of the introduction message screens
Paul Gilbert
2007-12-16
Hooked up the sound code to use the configuration for sfx and music, and adde...
Paul Gilbert
2007-12-16
Added a debugger method to show a specified entry in the string table
Paul Gilbert
2007-12-16
Changed interruptableDelay method to not break when a modifier key is pressed
Paul Gilbert
2007-12-16
Changed delay method to not break when a modifier key is pressed
Paul Gilbert
2007-12-16
Bugfix for followers doing an Ask action in another room
Paul Gilbert
2007-12-12
Dynamic fix for several incorrect accented characters in the Italian version
Paul Gilbert
2007-12-12
Bugfix to return correct article indexes
Paul Gilbert
2007-12-12
Incremented the required version of lure.dat because string resource has changed
Paul Gilbert
2007-12-12
Redeveloped the processing of language item article prefixes to match how the...
Paul Gilbert
2007-12-11
Bugfix for the display of ASK, GIVE, and TELL actions in the status line
Paul Gilbert
2007-12-11
Bugfix to make the Use action work correctly
Paul Gilbert
2007-12-10
Changed over warning messages for save/load errors from the debug console to ...
Paul Gilbert
2007-12-09
Hack to workaround struct padding added by some compilers (mainly on PalmOS)
Chris Apers
2007-12-09
Bugfix to correctly display a hotspot name in message dialogs that include it
Paul Gilbert
2007-12-09
Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ...
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-09
Added new debug category for string handling
Paul Gilbert
2007-12-08
Added some missing deletes of temporary objects
Paul Gilbert
2007-12-07
Bugfix so player will move out of the way if he's blocking an entrance a char...
Paul Gilbert
2007-12-07
Changed startup error messages to use a modal GUI dialog
Paul Gilbert
2007-12-07
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...
Paul Gilbert
2007-12-06
Switch Lure engine to AdvancedDetector
Eugene Sandulenko
2007-12-03
Reworked the fight loop and event handling so fights run at the same speed as...
Paul Gilbert
2007-12-02
Added some more code to the savegame load process to correctly handle previou...
Paul Gilbert
2007-12-02
Modified the loadScreen method to accommodate some screens decoding to a sing...
Paul Gilbert
2007-12-02
Bugfix to make any animation the player is doing uninterruptable
Paul Gilbert
2007-12-02
Enhanced savegames to store any active dialog when the game was saved
Paul Gilbert
2007-12-02
Reworked the RoomResource structure to make the game easier to compile on PalmOS
Paul Gilbert
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