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2008-01-19fixed potential unitialized variablePaweł Kołodziejski
svn-id: r30574
2008-01-18Enhanced Surface::writeSubstring to crop any string that exceeds the width ↵Paul Gilbert
of the surface - this fixes a visual glitch in the German version where some lines were so long they were exceeding the size of the screen svn-id: r30547
2008-01-18Increase talk dialog size by 2 pixels to accommodate a very long word in the ↵Paul Gilbert
German version svn-id: r30545
2008-01-17Bugfix for logging the description of actions being donePaul Gilbert
svn-id: r30532
2008-01-17Updated required lure.dat version numberPaul Gilbert
svn-id: r30526
2008-01-17Bugfix for the position and size of the copy protection dialog instructions ↵Paul Gilbert
in the German version svn-id: r30524
2008-01-16Added code fragment to correctly set the walk to position for Goewin (for ↵Paul Gilbert
interacting with her) both when she's in the Apothecary and when she's out walking svn-id: r30515
2008-01-12Bugfix for actors getting stuck (losing their schedule)Paul Gilbert
svn-id: r30435
2008-01-12Removed old copyright 2005-2006 line from several files so that their ↵Paul Gilbert
headers are consistant with the other files svn-id: r30433
2008-01-10Fix for debug logging of the current action namePaul Gilbert
svn-id: r30386
2008-01-10Fixed warnings.Torbjörn Andersson
svn-id: r30379
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵Paul Gilbert
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378
2008-01-10Corrected the name of script method #39 which closes the town hall doorPaul Gilbert
svn-id: r30371
2008-01-10Added proper reset of barmen data when game is restarted, and added missing ↵Paul Gilbert
barman data to savegames svn-id: r30367
2008-01-10Bugfix for incorrect data being saved for the current NPC the barmen are servingPaul Gilbert
svn-id: r30365
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
svn-id: r30354
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated ↵Paul Gilbert
after earlier being deactivated in the middle of hammering the anvil svn-id: r30353
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
svn-id: r30347
2008-01-09Fixed popup menu height so bottom action doesn't partially overlap the ↵Paul Gilbert
bottom border svn-id: r30346
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
svn-id: r30340
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that ↵Paul Gilbert
were previously handled identically svn-id: r30339
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was ↵Paul Gilbert
being passed to retrieve a hotspot pointer svn-id: r30336
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
svn-id: r30322
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-06Changed the frame delay for part of the introduction sequence to match the ↵Paul Gilbert
original game and prevent the music from running out before the next animation begins svn-id: r30287
2008-01-06Fix to show talk dialogs in EGA mode using the EGA palettePaul Gilbert
svn-id: r30286
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Changed room change code for an immediate transition when in EGA mode (which ↵Paul Gilbert
can't do fades) svn-id: r30236
2008-01-05Fix for popup menus to work in EGA modePaul Gilbert
svn-id: r30234
2008-01-05Made standard EGA background colour a constantPaul Gilbert
svn-id: r30233
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
svn-id: r30232
2008-01-05Brought waitForPress into line with other similar methods to not register ↵Paul Gilbert
control characters svn-id: r30231
2008-01-05Fix to use correct EGA/VGA colour when displaying talk conversation optionsPaul Gilbert
svn-id: r30230
2008-01-05Fix for showing the correct colour in the status line in EGA modePaul Gilbert
svn-id: r30229
2008-01-05Added support for the EGA style menuPaul Gilbert
svn-id: r30228
2008-01-05Removed redundant parameters and clarified EGA and VGA specific definitionsPaul Gilbert
svn-id: r30227
2008-01-05Added extra handling for EGA dialogs, and added formalised ↵Paul Gilbert
parameters/methods for text positioning svn-id: r30226
2008-01-05Corrected the RGB values generated for a given EGA palette indexPaul Gilbert
svn-id: r30224
2008-01-03Added MD5 for English EGA versionPaul Gilbert
svn-id: r30175
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
svn-id: r30146
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
svn-id: r30143
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
svn-id: r30142
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
svn-id: r30140
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
svn-id: r30138
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
svn-id: r30131
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
svn-id: r30116
2008-01-01Added EGA related constants Paul Gilbert
svn-id: r30115
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
svn-id: r30114
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
svn-id: r30113
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
of italian Lure when their datafiles sit in same directory. svn-id: r30106