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AgeCommit message (Expand)Author
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
2007-10-28Room fades now correctly fade out any active talk dialogPaul Gilbert
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as res...Paul Gilbert
2007-10-25Talk dialogs can now only be closed early if it's the player talking, or an N...Paul Gilbert
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
2007-10-24Removed unused fieldPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-24Fixed MinGW compilation warning Paul Gilbert
2007-10-24Changed startSpeakingToNoone to pause the speaking characterPaul Gilbert
2007-10-24Implemented gradual display of text in talk dialogsPaul Gilbert
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
2007-10-21Removed deprecated YNKeyStruct structurePaul Gilbert
2007-10-20Finally got the room layering to work correctlyPaul Gilbert
2007-10-07Added support for setting animations by their index rather than their offset,...Paul Gilbert
2007-10-07Changed string constant name to avoid clashing with inventory display constantsPaul Gilbert
2007-10-07Added loading of new give talk Id listPaul Gilbert
2007-10-07Replaced incorrect key constants being used for fight commandsPaul Gilbert
2007-10-07Added new string Ids used for inventory displayPaul Gilbert
2007-10-07Finally tracked down a bug that sometimes caused word wrapping to failPaul Gilbert
2007-09-30Fixed action lists to sort correctly for non-English languagesPaul Gilbert
2007-09-30Fix load offset for straw fire, and added proper cross-language handling of i...Paul Gilbert
2007-09-30Added cross-language handling for the top menuPaul Gilbert
2007-09-28Wrapped access to the playing sounds list in a mutexPaul Gilbert
2007-09-24Added missing endian wrappers from Room Exit structure loadingPaul Gilbert
2007-09-24Changes some code to use Common::set_to instead of loops. (as an example on h...Johannes Schickel
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-23Added vaildation of new lure.dat file, and added MD5 for Italian version of gamePaul Gilbert
2007-09-23Added support for the lure.dat file now containing multiple language versionsPaul Gilbert
2007-09-23Split up the interruptableDelay method into two methods, making the version i...Paul Gilbert
2007-09-23Removed some old redundant code and moved some string constants to the resour...Paul Gilbert
2007-09-23Tweaked the colour fading code so that room 4 will display correctlyPaul Gilbert
2007-09-23Added support for original copy protection, in any anyone ever wants to see itPaul Gilbert
2007-09-23Shifted string decoder list to a resource, since it varies from language to l...Paul Gilbert
2007-09-23Added support for original copy protection, in any anyone ever wants to see itPaul Gilbert
2007-09-23Indentation.Torbjörn Andersson
2007-09-23Fix endian bugMax Horn
2007-09-20Remove superfluous trailing dot (and that error message really is a lie, the ...Max Horn
2007-09-20I'm probably being overly paranoid, but I'm nervous about initializing an arrayTorbjörn Andersson
2007-09-20Fixed out-of-bounds writing in killSounds().Torbjörn Andersson
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...Max Horn
2007-09-16Fix to make characters face upwards initially, and to stand straight when not...Paul Gilbert
2007-09-16Bugfix to prevent actions being paused sometimesPaul Gilbert
2007-09-16Initial sound implementationPaul Gilbert
2007-09-16Bugfix to keep language strings in memory across restartsPaul Gilbert
2007-09-16Tweaked animation frame delay to better match original gamePaul Gilbert
2007-09-16Changed ManagedList to make it more thread safePaul Gilbert